Join WesterosCraft without worrying about installing Java, Forge, or other mods. We'll handle that for you.
- 🔒 Full account management.
- Add multiple accounts and easily switch between them.
- Credentials are never stored and transmitted directly to Mojang.
- 📂 Efficient asset management.
- Receive client updates as soon as we release them.
- Files are validated before launch. Corrupt or incorrect files will be redownloaded.
- ☕ Automatic Java validation.
- If you have an incompatible version of Java installed, we'll install the right one for you.
- You do not need to have Java installed to run the launcher.
- 📰 News feed natively built into the launcher.
- ⚙️ Intuitive settings management, including a Java control panel.
- Supports all of our servers.
- Switch between server configurations with ease.
- View the player count of the selected server.
- Automatic updates. That's right, the launcher updates itself.
- View the status of Mojang's services.
This is not an exhaustive list. Download and install the launcher to gauge all it can do!
The launcher is currently in alpha. It's very usable, however we are still putting in a lot of work. A lot can change, at this point. For more information and instructions on how to officially sign up, check out the Alpha Thread.
Go to the Releases tab and download the installer for the latest release.
Supported Platforms
Platform | File |
---|---|
Windows x64 | westeroscraftlauncher-setup-VERSION.exe |
macOS | westeroscraftlauncher-VERSION.dmg |
Linux x64 | westeroscraftlauncher-VERSION-x86_64.AppImage |
To open the console, use the following keybind.
ctrl + shift + i
Ensure that you have the console tab selected. Do not paste anything into the console unless you are 100% sure of what it will do. Pasting the wrong thing can expose sensitive information.
If you want to export the console output, simply right click anywhere on the console and click Save as..
System Requirements
- Node.js v10.5.0+
Clone and Install Dependencies
> git clone https://github.com/WesterosCraftCode/ElectronLauncher.git
> cd ElectronLauncher
> npm install
Launch Application
> npm start
Build Installers
To build for your current platform.
> npm run dist
Build for a specific platform.
Platform | Command |
---|---|
Windows x64 | npm run dist:win |
macOS | npm run dist:mac |
Linux x64 | npm run dist:linux |
Builds for macOS may not work on Windows/Linux and vice-versa.
All development of the launcher should be done using Visual Studio Code.
Paste the following into .vscode/launch.json
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Main Process",
"type": "node",
"request": "launch",
"cwd": "${workspaceRoot}",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"args": ["."],
"console": "integratedTerminal",
"protocol": "inspector"
},
{
"name": "Debug Renderer Process",
"type": "chrome",
"request": "launch",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"runtimeArgs": [
"${workspaceRoot}/.",
"--remote-debugging-port=9222"
],
"webRoot": "${workspaceRoot}"
}
]
}
This adds two debug configurations.
This allows you to debug Electron's main process. You can debug scripts in the renderer process by opening the DevTools Window.
This allows you to debug Electron's renderer process. This requires you to install the Debugger for Chrome extension.
Note that you cannot open the DevTools window while using this debug configuration. Chromium only allows one debugger, opening another will crash the program.
The best way to contact the developers is on Discord.