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feat: add ShapeCast function #247
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,164 @@ | ||
/* | ||
* MIT License | ||
* Copyright (c) 2019 Erin Catto | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
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const { Vec2, Transform, Math, World, Settings, ShapeCastInput, ShapeCastOutput, ShapeCast, DistanceInput, DistanceOutput, Distance, SimplexCache } = planck; | ||
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var world = new World(); | ||
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const testbed = planck.testbed(); | ||
testbed.width = 30 | ||
testbed.height = 30 | ||
testbed.start(world); | ||
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const vAs = new Array(3).fill().map(() => Vec2.zero()); | ||
let countA; | ||
let radiusA; | ||
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const vBs = new Array(Settings.maxPolygonVertices).fill().map(() => Vec2.zero()); | ||
let countB; | ||
let radiusB; | ||
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let transformA; | ||
let transformB; | ||
let translationB; | ||
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if (true) { | ||
vAs[0].set(-0.5, 1.0); | ||
vAs[1].set(0.5, 1.0); | ||
vAs[2].set(0.0, 0.0); | ||
countA = 3; | ||
radiusA = Settings.polygonRadius; | ||
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vBs[0].set(-0.5, -0.5); | ||
vBs[1].set(0.5, -0.5); | ||
vBs[2].set(0.5, 0.5); | ||
vBs[3].set(-0.5, 0.5); | ||
countB = 4; | ||
radiusB = Settings.polygonRadius; | ||
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transformA = new Transform(new Vec2(4, 0.25)); | ||
transformB = new Transform(new Vec2(-4, 0)); | ||
translationB = new Vec2(8.0, 0.0); | ||
} else if (true) { | ||
vAs[0].set(0.0, 0.0); | ||
countA = 1; | ||
radiusA = 0.5; | ||
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vBs[0].set(0.0, 0.0); | ||
countB = 1; | ||
radiusB = 0.5; | ||
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transformA = new Transform(new Vec2(0, 0.25)); | ||
transformB = new Transform(new Vec2(-4, 0)); | ||
translationB = new Vec2(8.0, 0.0); | ||
} else { | ||
vAs[0].set(0.0, 0.0); | ||
vAs[1].set(2.0, 0.0); | ||
countA = 2; | ||
radiusA = Settings.polygonRadius; | ||
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vBs[0].set(0.0, 0.0); | ||
countB = 1; | ||
radiusB = 0.25; | ||
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// Initial overlap | ||
transformA = new Transform(new Vec2(0, 0)); | ||
transformB = new Transform(new Vec2(-0.244360745, 0.05999358)); | ||
transformB.q.setIdentity(); | ||
translationB = new Vec2(0.0, 0.0399999991); | ||
} | ||
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testbed.step = function() { | ||
const transformB = Transform.identity(); | ||
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const input = new ShapeCastInput(); | ||
input.proxyA.setVertices(vAs, countA, radiusA); | ||
input.proxyB.setVertices(vBs, countB, radiusB); | ||
input.transformA = transformA; | ||
input.transformB = transformB; | ||
input.translationB = translationB; | ||
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const output = new ShapeCastOutput(); | ||
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const hit = ShapeCast(output, input); | ||
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const transformB2 = new Transform( | ||
Vec2.combine(1, transformB.p, output.lambda, input.translationB), | ||
transformB.q.getAngle() | ||
); | ||
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const distanceInput = new DistanceInput(); | ||
distanceInput.proxyA.setVertices(vAs, countA, radiusA); | ||
distanceInput.proxyB.setVertices(vBs, countB, radiusB); | ||
distanceInput.transformA = transformA; | ||
distanceInput.transformB = transformB2; | ||
distanceInput.useRadii = false; | ||
const simplexCache = new SimplexCache(); | ||
simplexCache.count = 0; | ||
const distanceOutput = new DistanceOutput(); | ||
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Distance(distanceOutput, simplexCache, distanceInput); | ||
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testbed.status({ | ||
hit, | ||
iters: output.iterations, | ||
lambda: output.lambda, | ||
distance: distanceOutput.distance, | ||
}); | ||
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const vertices = new Array(Settings.maxPolygonVertices); | ||
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for (let i = 0; i < countA; ++i) { | ||
vertices[i] = Transform.mul(transformA, vAs[i]); | ||
} | ||
if (countA == 1) { | ||
testbed.drawCircle(vertices[0], radiusA, testbed.color(0.9, 0.9, 0.9)); | ||
} else { | ||
testbed.drawPolygon(vertices.slice(0, countA), testbed.color(0.9, 0.9, 0.9)); | ||
} | ||
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for (let i = 0; i < countB; ++i) { | ||
vertices[i] = Transform.mul(transformB, vBs[i]); | ||
} | ||
if (countB == 1) { | ||
testbed.drawCircle(vertices[0], radiusB, testbed.color(0.5, 0.9, 0.5)); | ||
} else { | ||
testbed.drawPolygon(vertices.slice(0, countB), testbed.color(0.5, 0.9, 0.5)); | ||
} | ||
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for (let i = 0; i < countB; ++i) { | ||
vertices[i] = Transform.mul(transformB2, vBs[i]); | ||
} | ||
if (countB == 1) { | ||
testbed.drawCircle(vertices[0], radiusB, testbed.color(0.5, 0.7, 0.9)); | ||
} else { | ||
testbed.drawPolygon(vertices.slice(0, countB), testbed.color(0.5, 0.7, 0.9)); | ||
} | ||
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if (hit) { | ||
const p1 = output.point; | ||
testbed.drawPoint(p1, 10.0, testbed.color(0.9, 0.3, 0.3)); | ||
const p2 = Vec2.add(p1, output.normal); | ||
testbed.drawSegment(p1, p2, testbed.color(0.9, 0.3, 0.3)); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -44,6 +44,7 @@ | |
"Revolute", | ||
"RopeJoint", | ||
"SensorTest", | ||
"ShapeCast", | ||
"ShapeEditing", | ||
"Shuffle", | ||
"SliderCrank", | ||
|
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could we put this in its own file?
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We would only have to export Simplex from Distance.ts. Would that be ok? Or should I move Simplex into its own file?
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Nevermind actually, this is good, thanks