The official server for the Super Mario Odyssey: Online mod.
- Download latest build from Releases
- Run
Server.exe
settings.json
is autogenerated in step 2, modify it however you'd like.
Must have the .NET 6 SDK and Git installed. Run these commands in your shell:
git clone https://github.com/Sanae6/SmoOnlineServer
cd SmoOnlineServer
# replace run with build to only build the server
dotnet run --project Server/Server.csproj -c Release
If you ran dotnet build
instead of dotnet run
, you can find the binary at Server/bin/net6.0/Release/Server.exe
If you have systemd, you can use the existing systemd serivce.
cp smo.serivce /etc/systemd/system/smo.service
# edit ExecStart to your path for the server executable and change WorkingDirectory to the server directory
chmod +x filepath to the server executable
systemctl enable --now smo.service
Run help
to get what commands are available in the server console.
Run the loadsettings
command in the console to update the settings without restarting.
Server address and port will require a server restart, but everything else should update when you run loadsettings
.
Address: the ip address of the server, default: 0.0.0.0 # this shouldn't be changed
Port: the port of the server, default 1027
Maxplayers: the max amount of players that can join, default: 8
Flip: flips the player upside down, defaults: enabled: true, pov: both
Scenario: sync's scenario's for all players on the server, default: false
Banlist: banned people are unable to join the server, default: false
Token: the token of the bot you want to load into, default: null
Prefix: the bot prefix to be used, default: $
LogChannel: logs the server console to that channel, default: null