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Story-Geth

Golang execution layer implementation of the Story.

Discord

Binary archives are published at https://github.com/piplabs/story-geth/releases.

Running story-geth

Hardware Requirements

Minimum:

  • CPU with 4 cores
  • 16GB RAM
  • 200GB free storage space to sync the Mainnet
  • 25 MBit/sec download Internet service

Recommended:

  • Fast CPU with 4+ cores
  • 16GB+ RAM
  • High-performance SSD with at least 1TB of free space
  • 25+ MBit/sec download Internet service

A Full node on the Odyssey test network

Transitioning towards developers, if you'd like to play around with creating Story contracts, you almost certainly would like to do that without any real money involved until you get the hang of the entire system. In other words, instead of attaching to the main network, you want to join the test network with your node, which is fully equivalent to the main network, but with play-IP only.

$ ./geth --odyssey --syncmode full

The console subcommand has the same meaning as above and is equally useful on the testnet too.

Specifying the --odyssey flag, however, will reconfigure your story-geth instance a bit:

  • Instead of connecting to the main Story network, the client will connect to the Odyssey test network, which uses different P2P bootnodes, different network IDs and genesis states.

  • Instead of using the default data directory (~/.story on Linux for example), story will nest itself one level deeper into a story subfolder (~/.story/odyssey on Linux). Note, on OSX and Linux this also means that attaching to a running testnet node requires the use of a custom endpoint since geth attach will try to attach to a production node endpoint by default, e.g., geth attach <datadir>/geth.ipc.

    This will connect you to the IPC server from which you can run some helpful queries:

    • eth.blockNumber will print out the latest block story-geth is sync’d to - if this is undefined there is likely a peer connection or syncing issue
    • admin.peers will print out a list of other story-geth nodes your client is connected to - if this is blank there is a peer connectivity issue
    • eth.syncing will return true if story-geth is in the process of syncing, false otherwise

Note: Although some internal protective measures prevent transactions from crossing over between the main network and test network, you should always use separate accounts for play and real money. Unless you manually move accounts, story-geth will by default correctly separate the two networks and will not make any accounts available between them.

Contribution

Thank you for considering helping out with the source code! We welcome contributions from anyone on the internet, and are grateful for even the smallest of fixes!

If you'd like to contribute to story-geth, please fork, fix, commit and send a pull request for the maintainers to review and merge into the main code base. If you wish to submit more complex changes though, please check up with the core devs first on our Discord Server to ensure those changes are in line with the general philosophy of the project and/or get some early feedback which can make both your efforts much lighter as well as our review and merge procedures quick and simple.

Please see the Story Network Guide for more details on configuring your environment, managing project dependencies, and testing procedures.

License

The story-geth library (i.e. all code outside of the cmd directory) is licensed under the GNU Lesser General Public License v3.0, also included in our repository in the COPYING.LESSER file.

The story-geth binaries (i.e. all code inside of the cmd directory) are licensed under the GNU General Public License v3.0, also included in our repository in the COPYING file.