Unity3D Multi-Touch&Swipe library for leverage some challenges when creating a Mobile Game.
(Please note this is a just an Input wrapper, you still need to interface the code with your game somehow...)
Only for learning purposes. I need a generic way to detect and use multiple touches or swipes, yet trying to come with a generic way to handle them, for different videogame genres.
Just me.
- Up to 4 simultaneous touches or swipes.
- Exposes all data that is considered relevant to your needs.
- Include some test scenes as templates for different mobile games.
- Limit the touch/swipe area to a square/rectangle/circle area.
- Smart-detecting when a Player changes the type of Input (i.e. Touch->GUI), to prevent dirty coding.
- Async-like co-routine methods for leverage some cpu cycles.
- Import the last release of the .unitypackage to your project, or just get the raw .cs file.
- Attach as a Component to a empty GameObject, then configure your settings.
- ???
- Profit!!