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V4 #322
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dmnsgn
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- port overlay system Overlay alpha property is not used #282
- add back skybox backgroundTexture Skybox.backgroundTexture is ignored when blurBackground is true #266
- Where to keep default values #307
- port back post-pro?
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- add orbiter on camera change in gltf example
- use for loop - rename reflectionProbeEntity to entity
…nt light shadow map passes
- move dot code inside multi-view example - return an object - use for loops over forEach - destructure pass name like other properties
- move hoisted functions outside object creation - move fullscreen triangle geometry into utils
- move hoisted functions outside object creation - rename passes to descriptors and expose them - use pex math utils - remove ctx.gl.getExtension("EXT_float_blend") call as added in pex-context capabilities
- remove all forEach - move patch light in update functions - mark sceneBboxInLightSpace as "private"
- make grab pass viewport more explicit - prevent entitiesInView/ToDraw re-assignment when camera layer present - remove extra const
- use flatMap for entities - remove all intermediary const - create aabb only once - remove vec3.copy as getCorners returns a new array of points
- remove all forEach - move hoisted functions outside object creation - move constant outside getPipeline
…nderer - replace legacy drawSegments - add the check in transparent stage
- remove all forEach - move hoisted functions outside object creation - move constant outside - use typed array - move shader in pex-shaders - refactor api to use system.render - make resolution an option
- avoid duplicated ctx.submit logic and match line/standard renderer
- update multi-view example with lines
- use for loop - match line/standard renderer api - add command name
…or instanced geometry Closes #386
- support TypeScript 4.7
…f type "value" Closes #387
- recreating entity with same id (illegal in theory) but different camera was messing fov/focalLength caching
…default in standard redererer flagDefinitions
…rocessing aa component - add test example
- remove fxaa2 and type - only use quality as define and sub pixel quality as uniform
- required for fxaa
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