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feat: Add Zephyr 3.5 blog post.
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petejohanson committed Jan 15, 2024
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---
title: "Zephyr 3.5 Update"
author: Pete Johanson
author_title: Project Creator
author_url: https://gitlab.com/petejohanson
author_image_url: https://www.gravatar.com/avatar/2001ceff7e9dc753cf96fcb2e6f41110
tags: [firmware, zephyr, core]
---

I'm happy to announce that we have completed the [work](https://github.com/zmkfirmware/zmk/pull/1995) to upgrade ZMK to [Zephyr 3.5](https://docs.zephyrproject.org/3.5.0/releases/release-notes-3.5.html)!

[petejohanson] did the upgrade work to adjust ZMK for the Zephyr changes:

- Add `west flash` support to all UF2 capable boards.
- Adjust for LVGL DTS/Kconfig changes
- Zephyr core API changes, including `CONTAINER_OF` work API changes, init priority/callback, and others

## Getting The Changes

Use the following steps to update to the latest tooling in order to properly use the new ZMK changes:

### User Config Repositories Using GitHub Actions

Existing user config repositories using Github Actions to build will pull down Zephyr 3.2 automatically, however if you created your user config a while ago, you may need to update it to reference our shared build configuration to leverage the correct Docker image.

1. Replace the contents of your `.github/workflows/build.yml` with:

```yaml
on: [push, pull_request, workflow_dispatch]

jobs:
build:
uses: zmkfirmware/zmk/.github/workflows/build-user-config.yml@main
```
1. If it doesn't exist already, add a new file to your repository named `build.yaml`:

```yaml
# This file generates the GitHub Actions matrix
# For simple board + shield combinations, add them
# to the top level board and shield arrays, for more
# control, add individual board + shield combinations to
# the `include` property, e.g:
#
# board: [ "nice_nano_v2" ]
# shield: [ "corne_left", "corne_right" ]
# include:
# - board: bdn9_rev2
# - board: nice_nano_v2
# shield: reviung41
#
---
```

and then update it as appropriate to build the right shields/boards for your configuration.

### VS Code & Docker (Dev Container)

If you build locally using VS Code & Docker then:

- pull the latest ZMK `main` with `git pull` for your ZMK checkout
- reload the project
- if you are prompted to rebuild the remote container, click `Rebuild`
- otherwise, press `F1` and run `Remote Containers: Rebuild Container`
- Once the container has rebuilt and reloaded, run `west update` to pull the updated Zephyr version and its dependencies.

Once the container has rebuilt, VS Code will be running the 3.5 Docker image.

### Local Host Development

The following steps will get you building ZMK locally against Zephyr 3.5:

- Run the updated [toolchain installation](/docs/development/setup#toolchain-installation) steps, and once completed, remove the previously installed SDK version (optional, existing SDK should still work)
- Install the latest version of `west` by running `pip3 install --user --update west`.
- pull the latest ZMK `main` with `git pull` for your ZMK checkout
- run `west update` to pull the updated Zephyr version and its dependencies

From there, you should be ready to build as normal!

## Board/Shield Changes

The following changes have [already been completed](https://github.com/zmkfirmware/zmk/pull/1143/commits) for all boards/shields in ZMK `main` branch. For existing or new PRs, or out of tree boards, the following changes are necessary to properly work with the latest changes.

### West Flash Support

If you have a custom board for a target that has a UF2 supporting bootloader, you can easily add support for
flashing via `west flash`. To do so, add a line to your board's `board.cmake` file like so:

```
include(${ZEPHYR_BASE}/boards/common/uf2.board.cmake)
```

### LVGL DTS/Kconfig Changes

Two items were changed for LVGL use for displays that may need adjusting for custom shields

#### DPI Kconfig Rename

The old `LV_Z_DPI` Kconfig symbol was promoted to a Kconfig in upstream LVGL, and is now named `LV_DPI_DEF`. You
will need to replace this symbol in your board/shield's `Kconfig.defconfig` file.

#### SSD1306 Inverse Refactor

Inverting black/white pixes has moved out of the Kconfig system and into a new DTS property. If you have a custom
shield that uses an SSD1306, you should:

- Remove any override for the `SSD1306_REVERSE_MODE` from your Kconfig files.
- Add the new `inversion-on;` boolean property to the SSD1306 node in your devicetree file.

## Upcoming Changes

Moving to Zephyr 3.5 will unblock several exciting efforts that were dependant on that Zephyr release.

### BLE Stability Improvements

Many users have reported various BLE issues with some hardware combinations, including challenges with updated
Intel drivers, and macOS general stability problems. The Zephyr 3.5 release includes many fixes for the BT host and controller portions that, combined with some small upcoming ZMK changes, have been reported to completely resolve previous issues. Further focused testing will immediately commence to fully verify the ZMK changes before
making them the default.

If you'd like to test those changes, enable `CONFIG_ZMK_BLE_EXPERIMENTAL_CONN=y` for your builds.

### Pointer Integration

The Zephyr 3.5 release includes a new [input subsystem](https://docs.zephyrproject.org/3.5.0/services/input/index.html) that we will be leveraging for our upcoming pointer support. The open PR for that work is now unblocked and further testing and code review will begin to work on getting that feature integrated into ZMK as well.

### Power Domains

Several power domain related changes are now available as well, which were a necessity for continued work on the improved peripheral power handling that's planned to supersede the existing "VCC cutoff" code that currently exists but causes problems for builds that include multiple powered peripherals like Displays + RGB.

## Thanks!

Thanks to all the testers who have helped verify ZMK functionality on the newer Zephyr version.

[petejohanson]: https://github.com/petejohanson

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