I started to create it for voxel planet game. If you interested in voxel technologies join us: https://discord.com/invite/aegudcbYhr (http://voxelbased.com)
- Unity Engine version: 2020.3.1f1
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Packages:
- using Unity.Collections
- using Unity.Jobs
- using Unity.Burst
- using Unity.Mathematics
- Switch gizmo on
https://forum.unity.com/threads/voxel-planet-octree-job-system-ecs-dots.1083410/
- I do not feel it is the best solution to call the job every seconds and create octree nodes from 0 to max lod level again and again.
- It will be better to use IJobParallelFor
MIT