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Merge branch 'master' of github.com:patrickwieth/YMCA
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patrickwieth committed Jun 30, 2024
2 parents 1e65ee2 + 279180c commit f5298a8
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Showing 39 changed files with 609 additions and 715 deletions.
Binary file added mods/ca/bits/allies/rocketinfantry.shp
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Binary file added mods/ca/bits/allies/rocketinfantryicon.shp
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Binary file added mods/ca/bits/soviet/heavytank.hva
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Binary file added mods/ca/bits/soviet/rpgsoldiericon.shp
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Binary file modified mods/ca/maps/delirium-shell/map.bin
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15 changes: 7 additions & 8 deletions mods/ca/maps/delirium-shell/map.yaml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
MapFormat: 11
MapFormat: 12

RequiresMod: ca

Expand Down Expand Up @@ -1074,37 +1074,37 @@ Actors:
TurretFacing: 384
SubCell: 3
Location: 84,86
Actor385: e3
Actor385: rocket_infantry
Owner: Multi0
Facing: 384
TurretFacing: 384
Location: 84,87
SubCell: 3
Actor386: e3
Actor386: rocket_infantry
Owner: Multi0
Facing: 384
TurretFacing: 384
SubCell: 1
Location: 85,87
Actor387: e3
Actor387: rocket_infantry
Owner: Multi0
Facing: 384
TurretFacing: 384
Location: 73,78
SubCell: 3
Actor388: e3
Actor388: rocket_infantry
Owner: Multi0
Facing: 384
TurretFacing: 384
SubCell: 3
Location: 69,87
Actor389: e3
Actor389: rocket_infantry
Owner: Multi0
Facing: 384
TurretFacing: 384
SubCell: 3
Location: 77,89
Actor390: e3
Actor390: rocket_infantry
Owner: Multi0
Facing: 384
TurretFacing: 384
Expand Down Expand Up @@ -1207,7 +1207,6 @@ Actors:
Location: 96,77
Facing: 80
Stance: AttackAnything
Health: 100
Actor431: tpod
Owner: Multi2
Facing: 384
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2 changes: 1 addition & 1 deletion mods/ca/maps/delirium-shell/rules.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ World:
powerproxy.paratroopers:
ParatroopersPower:
DisplayBeacon: false
DropItems: light_infantry,light_infantry,E2,E3,flamethrower
DropItems: light_infantry,light_infantry,E2,rocket_infantry,flamethrower

PROC:
FreeActor:
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6 changes: 3 additions & 3 deletions mods/ca/maps/delirium-shell/shellmap.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,20 +10,20 @@
NodLightUnitTypes = { "bike", "bike", "bggy", "rmbc", "rmbc", "stormtrooper", "stormtrooper", "stormtrooper", "stormtrooper", "rocket_cyborg", "rocket_cyborg" }
NodHeavyUnitTypes = { "mtnk", "mtnk", "ftnk", "ftnk", "wtnk", "wtnk", "cdrn" }
NodAirUnitTypes = {"scrn", "scrn", "scrn"}
AlliedUnitTypes = { "jeep", "1tnk", "ifv.ai", "1tnk", "rtnk", "ifv.ai", "ptnk", "light_infantry", "light_infantry", "light_infantry", "light_infantry", "e3", "e3", "e3", "e3" }
AlliedUnitTypes = { "jeep", "1tnk", "ifv.ai", "1tnk", "rtnk", "ifv.ai", "ptnk", "light_infantry", "light_infantry", "light_infantry", "light_infantry", "rocket_infantry", "rocket_infantry", "rocket_infantry", "rocket_infantry" }
ScrinUnitTypes = { "seek", "seek", "gunw", "devo", "tpod", "s1", "s1", "s1", "s1", "s3", "s3" }
ScrinAirUnitTypes = {"deva", "stmr", "stmr"}
ProducedUnitTypes =
{
{ factory = AlliedBarracks1, types = { "light_infantry", "e3" } },
{ factory = AlliedBarracks1, types = { "light_infantry", "rocket_infantry" } },
{ factory = ScrinBarracks1, types = { "s1", "s3" } },
{ factory = NodBarracks1, types = { "adept", "rocket_trooper", "n4" } },
{ factory = AlliedWarFactory1, types = { "1tnk", "2tnk", "ptnk", "jeep", "ifv.ai", "cryo", "rtnk" } },
{ factory = ScrinWarFactory1, types = { "seek", "tpod", "gunw", "devo", "corr" } },
{ factory = NodWarFactory1, types = { "ltnk", "ftnk", "stnk", "arty.nod", "mlrs" } }
}

HelicopterUnitTypes = { "light_infantry", "light_infantry", "light_infantry", "light_infantry", "e3", "e3" };
HelicopterUnitTypes = { "light_infantry", "light_infantry", "light_infantry", "light_infantry", "rocket_infantry", "rocket_infantry" };

BindActorTriggers = function(a)
if a.HasProperty("Hunt") then
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2 changes: 1 addition & 1 deletion mods/ca/maps/island-wars-ii-shell/rules.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -72,4 +72,4 @@ World:
powerproxy.paratroopers:
ParatroopersPower:
DisplayBeacon: false
DropItems: conscript,conscript,E2,E3,flamethrower
DropItems: conscript,conscript,E2,E3.soviet,flamethrower
6 changes: 3 additions & 3 deletions mods/ca/maps/island-wars-ii-shell/shellmap.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,12 +10,12 @@
UnitTypes = { "3tnk", "ttnk" }
GDIUnitTypes = { "mtnk", "mtnk" }
GDIMLRSTypes = { "msam", "msam" }
BeachUnitTypes = { "conscript", "e2", "e3", "flamethrower", "conscript", "e2", "e3", "flamethrower", "conscript", "e2", "e3", "flamethrower", "conscript", "e2", "e3", "shok" }
BeachUnitTypes = { "conscript", "e2", "e3.soviet", "flamethrower", "conscript", "e2", "e3.soviet", "flamethrower", "conscript", "e2", "e3.soviet", "flamethrower", "conscript", "e2", "e3.soviet", "shok" }
GDIBeachUnitTypes = { "mercenary", "n2", "rocket_mercenary", "n2", "mercenary", "n2", "rocket_mercenary", "mercenary", "mercenary", "n2", "rocket_mercenary", "mercenary", "mercenary", "mercenary", "mercenary", "mercenary" }
ProducedUnitTypes =
{
{ factory = AlliedBarracks1, types = { "light_infantry", "e3" } },
{ factory = SovietBarracks1, types = { "conscript", "e2", "e3" } },
{ factory = AlliedBarracks1, types = { "light_infantry", "rocket_infantry" } },
{ factory = SovietBarracks1, types = { "conscript", "e2", "e3.soviet" } },
{ factory = SKennel1, types = { "dog" } },
{ factory = ANavalYard1, types = { "pt2" } },
{ factory = SSubPen1, types = { "ss" } },
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3 changes: 2 additions & 1 deletion mods/ca/rules/ai/brutal.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -216,7 +216,8 @@ Player:
conscript: 65
light_infantry: 65
e2: 25
e3: 40
e3.soviet: 40
rocket_infantry: 40
flamethrower: 15
e6: 5
adept: 65
Expand Down
3 changes: 2 additions & 1 deletion mods/ca/rules/ai/easy.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -200,7 +200,8 @@ Player:
conscript: 65
light_infantry: 65
e2: 25
e3: 40
e3.soviet: 40
rocket_infantry: 40
flamethrower: 15
e6: 5
adept: 65
Expand Down
3 changes: 2 additions & 1 deletion mods/ca/rules/ai/hard.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,8 @@ Player:
conscript: 65
light_infantry: 65
e2: 25
e3: 40
e3.soviet: 40
rocket_infantry: 40
flamethrower: 15
e6: 5
adept: 65
Expand Down
3 changes: 2 additions & 1 deletion mods/ca/rules/ai/naval.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -159,7 +159,8 @@ Player:
conscript: 65
light_infantry: 65
e2: 25
e3: 40
e3.soviet: 40
rocket_infantry: 40
flamethrower: 15
adept: 65
mercenary: 65
Expand Down
3 changes: 2 additions & 1 deletion mods/ca/rules/ai/normal.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -201,7 +201,8 @@ Player:
conscript: 65
light_infantry: 65
e2: 25
e3: 40
e3.soviet: 40
rocket_infantry: 40
flamethrower: 15
e6: 5
adept: 65
Expand Down
2 changes: 1 addition & 1 deletion mods/ca/rules/aircraft.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -781,7 +781,7 @@ TRAN.Eagle:
TurnSpeed: 20
Speed: 155
Cargo:
InitialUnits: e3, e3, e3, e3
InitialUnits: rocket_infantry, rocket_infantry, rocket_infantry, rocket_infantry
AutoTarget:
InitialStance: Defend
InitialStanceAI: Defend
Expand Down
4 changes: 2 additions & 2 deletions mods/ca/rules/allies/defaults.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -40,14 +40,14 @@
ClassName: Light Support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: light_infantry,light_infantry,light_infantry,e3,e3
SupportActors: light_infantry,light_infantry,light_infantry,rocket_infantry,rocket_infantry
InnerSupportRadius: 3
OuterSupportRadius: 5
StartingUnits@heavyallies:
Class: heavy
ClassName: Heavy Support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: light_infantry,light_infantry,light_infantry,e3,e3,e3,2tnk,2tnk
SupportActors: light_infantry,light_infantry,light_infantry,rocket_infantry,rocket_infantry,rocket_infantry,2tnk,2tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
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