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patrickwieth committed Dec 2, 2024
2 parents 216cce9 + 28f98d4 commit dddb1b6
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Showing 78 changed files with 402 additions and 464 deletions.
2 changes: 2 additions & 0 deletions AUTHORS
Original file line number Diff line number Diff line change
Expand Up @@ -94,9 +94,11 @@ Contributors & special thanks to:
* Stingerr (Seahawk)
* tom2050 (Zombie/Brute)
* god_l1ke1 (SpecOps)
* Lord Kal (Medic)
* machine (Jumpjet)
* MadHQ (Ion Turret, Mobile Sensor Array)
* Damfoos (Mobile Sensor Array)
* taboam (superspy/Hacker)

Of course YMCA wouldn't exist today without OpenRA & the
hard work of the many OpenRA contributors.
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16 changes: 8 additions & 8 deletions mods/ca/maps/TibLabBrawl/map.yaml
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Expand Up @@ -1587,25 +1587,25 @@ Actors:
Location: 56,69
SubCell: 3
Facing: 92
Actor649: medi
Actor649: medic
Owner: Neutral
Location: 69,68
SubCell: 3
Facing: 92
TurretFacing: 92
Actor654: medi
Actor654: medic
Owner: Neutral
Location: 60,68
SubCell: 3
Facing: 92
TurretFacing: 92
Actor658: medi
Actor658: medic
Owner: Neutral
Location: 60,61
SubCell: 3
Facing: 92
TurretFacing: 92
Actor663: medi
Actor663: medic
Owner: Neutral
Location: 69,61
SubCell: 3
Expand Down Expand Up @@ -1949,25 +1949,25 @@ Actors:
SubCell: 3
Facing: 92
TurretFacing: 92
Actor715: medi
Actor715: medic
Owner: Neutral
Location: 73,54
SubCell: 3
Facing: 92
TurretFacing: 92
Actor716: medi
Actor716: medic
Owner: Neutral
Location: 56,55
SubCell: 3
Facing: 92
TurretFacing: 92
Actor717: medi
Actor717: medic
Owner: Neutral
Location: 55,74
SubCell: 1
Facing: 92
TurretFacing: 92
Actor718: medi
Actor718: medic
Owner: Neutral
Location: 73,74
SubCell: 2
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4 changes: 2 additions & 2 deletions mods/ca/maps/delirium-shell/map.yaml
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Expand Up @@ -1110,13 +1110,13 @@ Actors:
TurretFacing: 384
SubCell: 3
Location: 78,92
Actor391: medi
Actor391: medic
Owner: Multi0
Facing: 384
TurretFacing: 384
Location: 88,82
SubCell: 3
Actor392: medi
Actor392: medic
Owner: Multi0
Facing: 384
TurretFacing: 384
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2 changes: 1 addition & 1 deletion mods/ca/maps/island-wars-ii-shell/map.yaml
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Expand Up @@ -710,7 +710,7 @@ Actors:
SubCell: 3
Facing: 92
TurretFacing: 92
Actor259: medi
Actor259: medic
Owner: Multi0
Location: 53,67
SubCell: 3
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4 changes: 2 additions & 2 deletions mods/ca/rules/ai/easy.yaml
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Expand Up @@ -222,7 +222,7 @@ Player:
s6: 5
rmbc: 15
mort: 15
medi: 3
medic: 3
mech: 3
dog: 2
sab: 2
Expand Down Expand Up @@ -342,7 +342,7 @@ Player:
n6: 1
s6: 1
mech: 1
medi: 1
medic: 1
msub: 4
ca: 4
isub: 4
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4 changes: 2 additions & 2 deletions mods/ca/rules/ai/hard.yaml
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Expand Up @@ -231,7 +231,7 @@ Player:
s6: 5
rmbc: 15
mort: 15
medi: 3
medic: 3
mech: 3
dog: 2
sab: 2
Expand Down Expand Up @@ -351,7 +351,7 @@ Player:
n6: 1
s6: 1
mech: 1
medi: 1
medic: 1
msub: 4
ca: 4
isub: 4
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4 changes: 2 additions & 2 deletions mods/ca/rules/ai/normal.yaml
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Expand Up @@ -223,7 +223,7 @@ Player:
s6: 5
rmbc: 15
mort: 15
medi: 3
medic: 3
mech: 3
dog: 2
sab: 2
Expand Down Expand Up @@ -343,7 +343,7 @@ Player:
n6: 1
s6: 1
mech: 1
medi: 1
medic: 1
msub: 4
ca: 4
isub: 4
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4 changes: 2 additions & 2 deletions mods/ca/rules/allies/ai.yaml
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Expand Up @@ -122,7 +122,7 @@ Player:
UnitsToBuild:
e7: 15
mech: 3
medi: 3
medic: 3
snip: 15
apc: 20
jeep: 30
Expand All @@ -144,7 +144,7 @@ Player:
jeep: 2
apc: 2
mech: 1
medi: 1
medic: 1
SquadManagerBotModuleCA@brutal-vhard:
AirSquadTargetTypes:
heli: Aircraft, Vehicle
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54 changes: 54 additions & 0 deletions mods/ca/rules/allies/commander-tree.yaml
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@@ -1,3 +1,57 @@
# vehicles

commander_tree.Prism_Tank:
Inherits: ^default.commander_tree_item
Tooltip:
Name: Prism Tank
RenderSprites:
Image: prismtank
Buildable:
BuildPaletteOrder: 9
Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, ~!commander_tree.prism_cannon, ~!commander_tree.prism_blaster, ~!vehicles.england
Description: Enables to build the Prism Tank, an energy based weapon with high range.\n Srong versus light vehicles and infantry.
ProvidesPrerequisite@filler:
Prerequisite: filler.prism

commander_tree.Prism_Cannon:
Inherits: ^default.commander_tree_item
Tooltip:
Name: Prism Cannon
RenderSprites:
Image: prismcannon
Buildable:
BuildPaletteOrder: 10
Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, ~!commander_tree.prism_blaster, ~!commander_tree.prism_tank, ~!vehicles.france
Description: Enables to build the Prism Cannon. \n Has higher range and more damage than the Prism Tank, but does not split its beam. \n It is stronger vs. base defenses and single units but less effective against large armies.
ProvidesPrerequisite@filler:
Prerequisite: filler.prism

commander_tree.Prism_Blaster:
Inherits: ^default.commander_tree_item
Tooltip:
Name: Prism Blaster
RenderSprites:
Image: prismblaster
Buildable:
BuildPaletteOrder: 11
Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, ~!commander_tree.prism_cannon, ~!commander_tree.prism_tank, ~!vehicles.germany
Description: Enables to build the Prism Blaster. \n Has less range than the Prism Tank, but does split its beam to more targets. \n It is stronger vs. large armies and less effective against base defenses and single targets.
ProvidesPrerequisite@filler:
Prerequisite: filler.prism

hack.cameo_filler.prism:
Inherits: ^default.cameo_filler
Buildable:
BuildPaletteOrder: 12
Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, disabled

hack.cameo_filler.prism2:
Inherits: ^default.cameo_filler
Buildable:
BuildPaletteOrder: 12
Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, disabled, ~filler.prism


# Aircraft

commander_tree.Eurofighter:
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10 changes: 0 additions & 10 deletions mods/ca/rules/allies/vehicles.yaml
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Expand Up @@ -12,14 +12,12 @@ Prismtank:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 135
IconPalette: chrome
Prerequisites: radar, ~commander_tree.prism_tank
Description: Long-range artillery with Prism Tower derived weapon.\n Strong vs Buildings, Infantry, Light Armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Prism Tank
GenericName: Tank
Health:
HP: 22000
Mobile:
Expand Down Expand Up @@ -53,7 +51,6 @@ PBLASTER:
Tooltip:
Name: Prism Blaster
Buildable:
IconPalette: chrometd
Prerequisites: radar, ~commander_tree.prism_blaster
Description: Prism Tower derived weapon hitting many targets on impact.\n Strong vs Buildings, Infantry, Light Armor\n Weak vs Tanks, Aircraft
Health:
Expand All @@ -70,7 +67,6 @@ PCAN:
Inherits: ^PrioAntiHeavy
Inherits: ^FightingVehicle
Buildable:
IconPalette: chrome
Prerequisites: radar, ~commander_tree.prism_cannon
Description: A prototype long range artillery that fires highly focused beams of light.\n Strong vs Buildings, Vehicles, Infantry\n Weak vs Tanks, Aircraft
Valued:
Expand All @@ -90,12 +86,6 @@ PCAN:
FireDelay: 10
LocalOffset: 600,0,300
PauseOnCondition: empdisable || being-warped
SpawnActorOnDeath:
Actor: Prismtank.Husk
RequiresCondition: !being-warped
SelectionDecorations:
Voiced:
VoiceSet: PrismVoice

CTNK:
Inherits: ^Tank
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50 changes: 0 additions & 50 deletions mods/ca/rules/commander-tree.yaml
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Expand Up @@ -152,56 +152,6 @@ commander_tree.Spec_Ops:
Prerequisites: prerequisite.has_points, ~infantry.allies, commander_tree.advanced_infantry_training, techcenter
Description: Marks Vehicles and Buildings with a laser allowing rocket infantry to shoot at these from great distance.\n Can detect other stealthed units.

commander_tree.Prism_Tank:
Inherits: ^default.commander_tree_item
Tooltip:
Name: Prism Tank
Buildable:
BuildPaletteOrder: 9
Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, ~!commander_tree.prism_cannon, ~!commander_tree.prism_blaster, ~!vehicles.england
Description: Enables to build the Prism Tank, an energy based weapon with high range.\n Srong versus light vehicles and infantry.
ProvidesPrerequisite@filler:
Prerequisite: filler.prism

commander_tree.Prism_Cannon:
Inherits: ^default.commander_tree_item
Tooltip:
Name: Prism Cannon
Buildable:

BuildPaletteOrder: 10

Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, ~!commander_tree.prism_blaster, ~!commander_tree.prism_tank, ~!vehicles.france
Description: Enables to build the Prism Cannon. \n Has higher range and more damage than the Prism Tank, but does not split its beam. \n It is stronger vs. base defenses and single units but less effective against large armies.
ProvidesPrerequisite@filler:
Prerequisite: filler.prism

commander_tree.Prism_Blaster:
Inherits: ^default.commander_tree_item
Tooltip:
Name: Prism Blaster
Buildable:

IconPalette: chrometd
BuildPaletteOrder: 11

Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, ~!commander_tree.prism_cannon, ~!commander_tree.prism_tank, ~!vehicles.germany
Description: Enables to build the Prism Blaster. \n Has less range than the Prism Tank, but does split its beam to more targets. \n It is stronger vs. large armies and less effective against base defenses and single targets.
ProvidesPrerequisite@filler:
Prerequisite: filler.prism

hack.cameo_filler.5:
Inherits: ^default.cameo_filler
Buildable:
BuildPaletteOrder: 12
Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, disabled

hack.cameo_filler.6:
Inherits: ^default.cameo_filler
Buildable:
BuildPaletteOrder: 12
Prerequisites: prerequisite.has_points, ~vehicles.allies, radar, disabled, ~filler.prism

commander_tree.Scout_Tank_PDL:
Inherits: ^default.commander_tree_item
Tooltip:
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10 changes: 5 additions & 5 deletions mods/ca/rules/defaults.yaml
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Expand Up @@ -2473,10 +2473,9 @@ PROC.Dummy:
WithInfantryBody:
RequiresCondition: !being-warped && !onwater
WithInfantryBody@Swim:
IdleSequences: swimidle1, swimidle2, swimcheer
StandSequences: swimidle1, swimidle2
-AttackSequences:
DefaultAttackSequence: swimattack
IdleSequences: swim-idle1, swim-idle2, swim-cheer
StandSequences: swim-idle1, swim-idle2
DefaultAttackSequence: swim-attack
MoveSequence: swim
RequiresCondition: !being-warped && onwater
WithDeathAnimation:
Expand All @@ -2486,7 +2485,8 @@ PROC.Dummy:
UseDeathTypeSuffix: False
FallbackSequence: splash
CrushedSequence: die-crushed
DeathSequence: swimdie1
DeathSequence: swim-die
DeathSequencePalette: playerra2

^Ship:
Inherits@1: ^ExistsInWorld
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4 changes: 2 additions & 2 deletions mods/ca/rules/gdi/vehicles.yaml
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Expand Up @@ -268,12 +268,12 @@ MARV:
Inherits: ^ThrowsShrapnel
Buildable:
Queue: Vehicle
BuildPaletteOrder: 0
BuildPaletteOrder: 190
IconPalette: chrometd
Prerequisites: ~vehicles.gdi, ~commander_tree.marv, miss.gdi
Description: Enormous slow tank with triple ion blaster cannons. \nMines Tiberium and Ores when driving over.
Valued:
Cost: 9000
Cost: 10000
Tooltip:
Name: M.A.R.V.
Health:
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13 changes: 0 additions & 13 deletions mods/ca/rules/husks.yaml
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Expand Up @@ -1632,19 +1632,6 @@ TTNK.RA2.Husk:
RenderSprites:
Image: ttnk.ra2.destroyed

GTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Grizzly Tank)
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
IntoActor: gtnk
InfiltrateForTransform:
IntoActor: gtnk
RenderSprites:
Image: gtnk.destroyed

P51.Husk:
Inherits: ^PlaneHusk
Tooltip:
Expand Down
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