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fix V3 and heavy tank not buildable, ecm tank nerf, hoteky commander …
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…specialization -> V
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patrickwieth committed Jan 7, 2024
1 parent 0ffa227 commit acb949f
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Showing 4 changed files with 25 additions and 19 deletions.
2 changes: 1 addition & 1 deletion mods/ca/hotkeys.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ ProductionTypeNaval: I
Description: Naval Tab
Types: Production, Player

ProductionTypeCommanderTree: C
ProductionTypeCommanderTree: V
Description: Commander Tree
Types: Production, Player

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8 changes: 7 additions & 1 deletion mods/ca/rules/china/vehicles.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -1041,7 +1041,7 @@ choutpost.Bunker.Reflector:
Name: Bunker Outpost (Reflector)

checm:
Inherits: ^Tank
Inherits: ^Vehicle
Inherits: ^TDVehicleSprite
Inherits: ^BiologicalDriver
Inherits: ^PrioEnergyWeapon
Expand Down Expand Up @@ -1097,6 +1097,8 @@ checm:
checm.pulse:
Inherits: checm
Inherits: ^PrioEnergyAntiHeavy
Valued:
Cost: 1000
Tooltip:
Name: Plasma Pulse Tank
Buildable:
Expand All @@ -1113,6 +1115,8 @@ checm.pulse:
checm.focus:
Inherits: checm
Inherits: ^PrioEnergyAntiHeavy
Valued:
Cost: 1000
Tooltip:
Name: Plasma Focus Tank
Buildable:
Expand All @@ -1127,6 +1131,8 @@ checm.focus:

checm.chain:
Inherits: checm
Valued:
Cost: 1000
Tooltip:
Name: Plasma Chain Tank
Buildable:
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12 changes: 6 additions & 6 deletions mods/ca/rules/commander-tree.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -932,7 +932,7 @@ commander_tree.Heavy_Tank.AP:
Queue: Commander_Tree
BuildPaletteOrder: 109
ForceIconLocation: true
Prerequisites: prerequisite.has_points, ~vehicles.3tnk, techcenter, ~!vehicles.iraq, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.reflector
Prerequisites: prerequisite.has_points, ~vehicles.soviet, techcenter, ~!vehicles.iraq, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.reflector
Description: Upgrades the Heavy Tank with Armor Piercing Shells. \n This makes it much stronger vs. Heavy Tanks.
ProvidesPrerequisite@filler:
Prerequisite: filler.3tnk
Expand All @@ -945,7 +945,7 @@ commander_tree.Heavy_Tank.PLD:
Queue: Commander_Tree
BuildPaletteOrder: 110
ForceIconLocation: true
Prerequisites: prerequisite.has_points, ~vehicles.3tnk, techcenter, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector
Prerequisites: prerequisite.has_points, ~vehicles.soviet, techcenter, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector
Description: Upgrades the Heavy Tank with a Point Laser Defense System. \n This makes it more effective vs. projectile based weapons.
ProvidesPrerequisite@filler:
Prerequisite: filler.3tnk
Expand All @@ -958,7 +958,7 @@ commander_tree.Heavy_Tank.Reflector:
Queue: Commander_Tree
BuildPaletteOrder: 110
ForceIconLocation: true
Prerequisites: prerequisite.has_points, ~vehicles.3tnk, techcenter, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.pld
Prerequisites: prerequisite.has_points, ~vehicles.soviet, techcenter, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.pld
Description: Equips the Heavy Tank with Reflector Armor. \n Very resistent vs. Energy Weapons.
ProvidesPrerequisite@filler:
Prerequisite: filler.3tnk
Expand All @@ -967,19 +967,19 @@ hack.cameo_filler.106:
Inherits: ^default.cameo_filler
Buildable:
BuildPaletteOrder: 112
Prerequisites: prerequisite.has_points, ~vehicles.3tnk, ~vehicles.iraq, disabled
Prerequisites: prerequisite.has_points, ~vehicles.soviet, ~vehicles.iraq, disabled

hack.cameo_filler.107:
Inherits: ^default.cameo_filler
Buildable:
BuildPaletteOrder: 113
Prerequisites: prerequisite.has_points, ~vehicles.3tnk, ~!vehicles.iraq, ~filler.3tnk, disabled
Prerequisites: prerequisite.has_points, ~vehicles.soviet, ~!vehicles.iraq, ~filler.3tnk, disabled

hack.cameo_filler.107a:
Inherits: ^default.cameo_filler
Buildable:
BuildPaletteOrder: 113
Prerequisites: prerequisite.has_points, ~vehicles.3tnk, ~filler.3tnk, disabled
Prerequisites: prerequisite.has_points, ~vehicles.soviet, ~filler.3tnk, disabled

commander_tree.V3_Launcher:
Inherits: ^default.commander_tree_item
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22 changes: 11 additions & 11 deletions mods/ca/rules/vehicles.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -309,7 +309,7 @@ GTNK.squad:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: vehicles.any, ~vehicles.3tnk, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector, ~!commander_tree.yuri
Prerequisites: vehicles.any, ~vehicles.soviet, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector, ~!commander_tree.yuri
Description: Soviet main battle tank with dual cannons.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 1100
Expand Down Expand Up @@ -359,7 +359,7 @@ GTNK.squad:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: vehicles.any, ~vehicles.3tnk, ~commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector, ~!commander_tree.yuri
Prerequisites: vehicles.any, ~vehicles.soviet, ~commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector, ~!commander_tree.yuri
Description: Soviet main battle tank with dual cannons.\n Has Point Laser Defense. \n Strong vs Vehicles\n Weak vs Infantry, Aircraft, Energy Weapons
Valued:
Cost: 1650
Expand All @@ -378,7 +378,7 @@ GTNK.squad:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: vehicles.any, ~vehicles.3tnk, ~commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.reflector, ~!commander_tree.yuri
Prerequisites: vehicles.any, ~vehicles.soviet, ~commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.reflector, ~!commander_tree.yuri
Description: Soviet main battle tank with dual cannons.\n Has armor piercing shells. \n Strong vs Vehicles\n Weak vs Infantry, Aircraft, Point Laser Defense
Valued:
Cost: 1300
Expand All @@ -400,7 +400,7 @@ GTNK.squad:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: vehicles.any, ~vehicles.3tnk, ~commander_tree.heavy_tank.reflector, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.yuri
Prerequisites: vehicles.any, ~vehicles.soviet, ~commander_tree.heavy_tank.reflector, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.yuri
Description: Soviet main battle tank with dual cannons.\n Has Reflector Armor, which is very good vs. Energy Weapons. \n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Tooltip:
Name: Heavy Tank (Reflector)
Expand All @@ -416,7 +416,7 @@ GTNK.squad:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 91
Prerequisites: ~commander_tree.yuri, ~vehicles.3tnk, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector
Prerequisites: ~commander_tree.yuri, ~vehicles.soviet, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector
Description: Heavy tank with infantry crushing improvements.\n Strong vs Vehicles\n Weak vs Defenses, Aircraft
Tooltip:
Name: Lasher Tank
Expand Down Expand Up @@ -455,7 +455,7 @@ GTNK.squad:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: vehicles.any, ~vehicles.3tnk, ~commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector, ~commander_tree.yuri
Prerequisites: vehicles.any, ~vehicles.soviet, ~commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.reflector, ~commander_tree.yuri
Description: Heavy tank with infantry crushing improvements.\n Has Point Laser Defense. \n Strong vs Vehicles\n Weak vs Infantry, Aircraft, Energy Weapons
Valued:
Cost: 1650
Expand All @@ -471,7 +471,7 @@ GTNK.squad:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: vehicles.any, ~vehicles.3tnk, ~commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.reflector, ~commander_tree.yuri
Prerequisites: vehicles.any, ~vehicles.soviet, ~commander_tree.heavy_tank.ap, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.reflector, ~commander_tree.yuri
Description: Heavy tank with infantry crushing improvements.\n Has armor piercing shells. \n Strong vs Vehicles\n Weak vs Infantry, Aircraft, Point Laser Defense
Valued:
Cost: 1300
Expand All @@ -490,7 +490,7 @@ GTNK.squad:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: vehicles.any, ~vehicles.3tnk, ~commander_tree.heavy_tank.reflector, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~commander_tree.yuri
Prerequisites: vehicles.any, ~vehicles.soviet, ~commander_tree.heavy_tank.reflector, ~!commander_tree.heavy_tank.pld, ~!commander_tree.heavy_tank.ap, ~commander_tree.yuri
Description: Heavy tank with infantry crushing improvements.\n Has Reflector Armor, which is very good vs. Energy Weapons. \n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Tooltip:
Name: Lasher Tank (Reflector)
Expand Down Expand Up @@ -3892,7 +3892,7 @@ V3RL:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 160
Prerequisites: techcenter, ~vehicles.v3rl, ~commander_tree.v3_launcher
Prerequisites: techcenter, ~vehicles.soviet, radar, ~!vehicles.iraq, ~commander_tree.v3_launcher
Description: Extreme long-range rocket artillery.\n Rockets can be shot down by anti-air.\n Strong vs Buildings, Infantry\n Weak vs Tanks, Aircraft
Valued:
Cost: 1200
Expand Down Expand Up @@ -3940,7 +3940,7 @@ V3RL:
V3BRL:
Inherits: V3RL
Buildable:
Prerequisites: techcenter, ~vehicles.v3rl, ~commander_tree.v3_launcher, ~disabled
Prerequisites: techcenter, ~vehicles.soviet, radar, ~!vehicles.iraq, ~commander_tree.v3_launcher, ~disabled
Description: Extreme long-range rocket artillery.\n Rockets can be shot down by anti-air.\n Strong vs Buildings, Infantry\n Weak vs Tanks, Aircraft
Tooltip:
Name: V3 Launcher
Expand All @@ -3950,7 +3950,7 @@ V3BRL:
V4RL:
Inherits: V3RL
Buildable:
Prerequisites: techcenter, ~vehicles.v3rl, ~commander_tree.v3_launcher, ~disabled
Prerequisites: techcenter, ~vehicles.soviet, radar, ~!vehicles.iraq, ~commander_tree.v3_launcher, ~disabled
Description: Extreme long-range rocket artillery.\n Rockets can be shot down by anti-air.\n Strong vs Buildings, Infantry\n Weak vs Tanks, Aircraft
Tooltip:
Name: V4 Launcher
Expand Down

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