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Merge pull request #4 from gdigrenadier/master
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Fixed some text errors
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patrickwieth authored Jul 20, 2024
2 parents 273e110 + 3bbbbe1 commit 85cf8fd
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Showing 4 changed files with 12 additions and 12 deletions.
4 changes: 2 additions & 2 deletions mods/ca/rules/allies/commander-tree.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ commander_tree.Harrier.Avionics:
BuildPaletteOrder: 51
ForceIconLocation: true
Prerequisites: prerequisite.has_points, techcenter, commander_tree.harrier, ~!commander_tree.harrier.payload, ~aircraft.england
Description: Upgrades the Avionics of the Harrier, allowing it to hover when shooting \n
Description: Upgrades the Avionics of the Harrier, allowing it to hover when shooting. \n
ProvidesPrerequisite@filler:
Prerequisite: filler.harrier

Expand All @@ -79,7 +79,7 @@ commander_tree.Harrier.Payload:
BuildPaletteOrder: 51
ForceIconLocation: true
Prerequisites: prerequisite.has_points, techcenter, commander_tree.harrier, ~!commander_tree.harrier.avionics, ~aircraft.allies, ~!aircraft.germany
Description: Increases the Payload of the Harrier \n
Description: Increases the Payload of the Harrier. \n
ProvidesPrerequisite@filler:
Prerequisite: filler.harrier

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2 changes: 1 addition & 1 deletion mods/ca/rules/commander-tree.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -1767,7 +1767,7 @@ commander_tree.Ion_Warship:
IconPalette: chrometd
ForceIconLocation: true
Prerequisites: prerequisite.has_points, ~aircraft.eagle, miss.gdi
Description: Enables to build the Orca Ion Warship. \n It is the epic airship of Eagle. \Comes with ion drones delivering ion strikes vs. ground \nand heavy missiles vs. air.\n
Description: Enables to build the Orca Ion Warship. \n It is the epic airship of Eagle. \n Comes with ion drones delivering ion strikes vs. ground \n and heavy missiles vs. air.\n

commander_tree.MARV:
Inherits: ^default.commander_tree_item
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2 changes: 1 addition & 1 deletion mods/ca/rules/gdi/commander-tree.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ commander_tree.Mammoth_Tank_GDI.Reflector:
ProvidesPrerequisite@filler:
Prerequisite: filler.gdimammoth2

commander_tree.Mammoth_Tank_GDI.PDL:
commander_tree.Mammoth_Tank_GDI.PLD:
Inherits: ^default.commander_tree_item
Tooltip:
Name: Mammoth Tank Point Laser Defense
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16 changes: 8 additions & 8 deletions mods/ca/rules/player.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,7 @@ Player:
LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
ID: bounty
Label: Kill Bounties
Description: Players receive cash bonuses when killing enemy units
Description: Players receive cash bonuses when killing enemy units.
Enabled: True
DisplayOrder: 8
Prerequisites: global-bounty
Expand All @@ -157,21 +157,21 @@ Player:
LobbyPrerequisiteCheckbox@SUPERW:
ID: superweapon
Label: Super Weapons
Description: Enable or Disable Super Weapons
Description: Enable or Disable Super Weapons.
Enabled: True
DisplayOrder: 13
Prerequisites: techlevel.superw
LobbyPrerequisiteCheckbox@NONAVAL:
ID: nonaval
Label: No Naval Units
Description: Enable or Disable Naval Units
Description: Enable or Disable Naval Units.
Enabled: False
DisplayOrder: 13
Prerequisites: global.nonaval
LobbyPrerequisiteCheckbox@RadarOn:
ID: radarOn
Label: Radar Always Activated
Description: If activated players always see their radar
Description: If activated players always see their radar.
Enabled: True
DisplayOrder: 13
Prerequisites: global.radarAlwaysOn
Expand Down Expand Up @@ -199,21 +199,21 @@ Player:
LobbyPrerequisiteCheckbox@BALANCEDHARVESTING:
ID: balancedharvesting
Label: Balanced Harvesting
Description: Enables dynamic harvester speed to account for the direction of resources relative to refineries
Description: Enables dynamic harvester speed to account for the direction of resources relative to refineries.
Enabled: True
DisplayOrder: 15
Prerequisites: global.balancedharvesting
LobbyPrerequisiteCheckbox@NukularConyard:
ID: nukular
Label: Nukular MCV
Description: Enables Nukular MCV Mode - The first conyard of each player is nukular,\nthis means if you lose it, you lose the game and it will explode in a gigantic nuclear detonation. \nGreat for FFA.
Label: Nuclear MCV
Description: Enables Nuclear MCV Mode - The first conyard of each player is nuclear, this means if you lose it, you lose the game and it will explode in a gigantic nuclear detonation. Great for FFA.
Enabled: False
DisplayOrder: 19
Prerequisites: global.nukular
LobbyPrerequisiteCheckbox@Autobattle:
ID: autobattle
Label: Autobattle Mode
Description: Enables Autobattle Mode - Checkpoints must be captured to win the game and most units cannot be controlled\nTHIS IS HIGHLY EXPERIMENTAL \nonly works on special maps
Description: Enables Autobattle Mode - Checkpoints must be captured to win the game and most units cannot be controlled. THIS IS HIGHLY EXPERIMENTAL! Only works on special maps.
Enabled: false
DisplayOrder: 20
Prerequisites: global.autobattle
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