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nukular works now and nukular mcvs now 100% more durable
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patrickwieth committed Jun 4, 2024
1 parent 7e795d8 commit 2132cb0
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Showing 5 changed files with 18 additions and 117 deletions.
8 changes: 7 additions & 1 deletion mods/ca/rules/defaults.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -2854,14 +2854,20 @@ PROC.Dummy:
GrantExternalConditionToOwner@NukularOwned:
Condition: NukularOwned
RequiresCondition: Nukular
DamageMultiplier@Nukular:
Modifier: 50
RequiresCondition: Nukular

^MustBeDestroyed:
GrantConditionOnPrerequisite@NukularMode:
Condition: NukularMode
Prerequisites: global.nukular
GrantConditionOnPrerequisite@LoseGame:
Condition: LoseGame
Prerequisites: lose.game
MustBeDestroyed:
RequiredForShortGame: true
RequiresCondition: !NukularMode || Nukular
RequiresCondition: !NukularMode || !LoseGame

^TechLevelBuilding:
Buildable:
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5 changes: 5 additions & 0 deletions mods/ca/rules/misc.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -222,6 +222,11 @@ SCRATE:
Tooltip:
Name: Steel Crate

lose.game:
ProvidesPrerequisite:
MapEditorData:
Categories: System

CAMERA:
Interactable:
EditorOnlyTooltip:
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2 changes: 1 addition & 1 deletion mods/ca/sequences/gla.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ glhijack:
icon: glhijackicon

gle1toxin:
Inherits: e4
Inherits: adept
icon: gle1toxinicon.shp

gle3:
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115 changes: 0 additions & 115 deletions mods/ca/sequences/soviet.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -255,121 +255,6 @@ flamethrower:
Length: 13
icon: e4icon

e4:
Inherits: ^CommonDeaths
stand: n4
Facings: 8
stand2: n4
Start: 8
Facings: 8
run: n4
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot: n4
Start: 64
Length: 16
Facings: 8
liedown: n4
Start: 192
Length: 2
Facings: 8
standup: n4
Start: 240
Length: 2
Facings: 8
prone-stand: n4
Start: 208
Stride: 4
Facings: 8
prone-stand2: n4
Start: 208
Stride: 4
Facings: 8
prone-run: n4
Start: 208
Length: 4
Facings: 8
Tick: 100
prone-shoot: n4
Start: 256
Length: 16
Facings: 8
idle1: n4
Start: 384
Length: 16
Tick: 120
idle2: n4
Start: 400
Length: 16
Tick: 120
cheer: n4
Start: 588
Length: 3
Facings: 8
Tick: 120
die1: n4
Start: 509
Length: 9
Tick: 80
die2: n4
Start: 518
Length: 8
Tick: 80
die3: n4
Start: 526
Length: 8
Tick: 80
die4: n4
Start: 534
Length: 12
Tick: 80
die5: n4
Start: 546
Length: 18
Tick: 80
die7: n4
Start: 494
Length: 10
Tick: 80
muzzle:
Combine:
flame-n:
Length: *
Offset: 1,6
flame-nw:
Length: *
Offset: 8,7
flame-w:
Length: *
Offset: 8,2
flame-sw:
Length: *
Offset: 7,-2
flame-s:
Length: *
Offset: 1,-2
flame-se:
Length: *
Offset: -5,-2
flame-e:
Length: *
Offset: -7,2
flame-ne:
Length: *
Offset: -7,8
Facings: 8
Length: 13
chrono-overlay: chronofade_small
Length: *
BlendMode: Additive
Offset: 0, 0
UseTilesetCode: false
ZOffset: 512
Tick: 80
icon: e4icon

ivan:
Inherits: ^CommonDeaths
stand: crazyivan
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5 changes: 5 additions & 0 deletions mods/ca/weapons/superweapons.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,11 @@ UltraNuke:
Duration: 20
Intensity: 1
Multiplier: 1,1
Warhead@SpawnLoseGame: SpawnActor
Actors: lose.game
Range: 5
ForceGround: false
ValidTargets: Ground, Water

UltraNuke.Shrapnel:
Inherits: AtomBomb
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