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What steps will reproduce the problem?
def load_image(g,pos):
x,y=g.tile_to_screen(pos)
s = isovid.Sprite(g.images['tank'],(x,y))
g.sprites.append(s)
What is the expected output? What do you see instead?
I think that it should draw a sprite at the tile specified by pos. example
(10,0)
But the sprite is printed far away, using (10,0) for example prints the sprite
at tile (5,2)
What version of the product are you using? On what operating system?
pgu-0.18 on Linux
Please provide any additional information below.
The sprite is draw far from the position of the tile set by pos.
Maybe I am understanding the method bad, some help will be appreciated.
Original issue reported on code.google.com by [email protected] on 12 Mar 2012 at 2:45
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 12 Mar 2012 at 2:45The text was updated successfully, but these errors were encountered: