This repository has been archived by the owner on Jan 18, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Palani Johnson
committed
Dec 8, 2021
1 parent
d5b8e0c
commit b49d832
Showing
1 changed file
with
133 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,133 @@ | ||
|
||
/* File: cuda_game.cu | ||
* | ||
* Compile: nvcc cuda_game.cu game.c -o cuda_game | ||
* Run: ./game [threads] [random|rand] [board_width] [board_height] [seed] [fill] [iterations] | ||
* | ||
* Examples: | ||
* Gen 1000x1000 game board with seed 50 and fill 50 and save as game.ppm: | ||
* ./omp_game 16 rand 1000 1000 10 50 600 > game.ppm | ||
* | ||
* View ppm: | ||
* mpv --no-correct-pts --fps=60 game.ppm | ||
* | ||
* Stream game with pipe into mpv: | ||
* ./omp_game 16 rand 1000 1000 10 50 600 | mpv --no-correct-pts --fps=10 - | ||
*/ | ||
#include "game_of_life.h" | ||
|
||
__device__ int width; | ||
|
||
// Copies data into the extra space of a life buffer so that | ||
// it has the topology of a torus | ||
void make_torus(struct GameOfLife *life) { | ||
int wm1 = life->width-1; | ||
int hm1 = life->height-1; | ||
int bm1 = life->buff_size-1; | ||
|
||
for (int j = 0; j < life->height; j++) { | ||
life->buff[game_pos(life, life->width, j)] = life->buff[game_pos(life, 0, j)]; | ||
life->buff[game_pos(life, -1, j)] = life->buff[game_pos(life, wm1, j)]; | ||
} | ||
|
||
for (int i = 0; i < life->width; i++) { | ||
life->buff[game_pos(life, i, life->height)] = life->buff[game_pos(life, i, 0)]; | ||
life->buff[game_pos(life, i, -1)] = life->buff[game_pos(life, i, hm1)]; | ||
} | ||
|
||
life->buff[bm1] = life->buff[game_pos(life, 0, 0)]; | ||
life->buff[0] = life->buff[game_pos(life, wm1, hm1)]; | ||
life->buff[life->width + 1] = life->buff[game_pos(life, 0, hm1)]; | ||
life->buff[bm1 - (life->width + 1)] = life->buff[game_pos(life, wm1, 0)]; | ||
} | ||
|
||
// Uses cuda to compute a life buffer. | ||
__global__ void cuda_gen_next_buff(struct GameOfLife *life) { | ||
int i = blockIdx.x * blockDim.x + threadIdx.x; | ||
int j = blockIdx.y * blockDim.y + threadIdx.y; | ||
|
||
int sum = 0; | ||
for (int h = j-1; h <= j+1; h++) | ||
for (int w = i-1; w <= i+1; w++) | ||
if (life->buff[game_pos(life, w, h)]) sum++; | ||
|
||
int p = game_pos(life, i, j); | ||
life->next_buff[p] = sum == 3 || (life->buff[p] && sum == 4); | ||
} | ||
|
||
// Uses cuda to fill a video buffer. | ||
__global__ void cuda_write_video_buffer(struct GameOfLife *life) { | ||
int i = blockIdx.x * blockDim.x + threadIdx.x; | ||
int j = blockIdx.y * blockDim.y + threadIdx.y; | ||
|
||
int i3; | ||
int jh; | ||
|
||
char b = life->buff[game_pos(life, i, j)] ? 0 : 255; | ||
for(int c = 0; c < 3; c++) life->vid_buff[i3 + jh + c] = b; | ||
} | ||
|
||
void cuda_init_life( | ||
struct GameOfLife *life, | ||
struct GameOfLife *cuda_life | ||
) { | ||
// allocate the struct | ||
cudaMalloc((void **)&cuda_life, sizeof(GameOfLife)); | ||
|
||
// copy data from struct (pointers will be bad but thats ok for now) | ||
cudaMemcpy(cuda_life, life, sizeof(GameOfLife), cudaMemcpyHostToDevice); | ||
|
||
// allocate the buffers | ||
cudaMalloc((void **)&cuda_life->buff, life->buff_size); | ||
cudaMalloc((void **)&cuda_life->next_buff, life->buff_size); | ||
cudaMalloc((void **)&cuda_life->vid_buff, life->width * life->height * sizeof(char) * 3); | ||
|
||
// copy buffer | ||
cudaMemcpy(cuda_life->buff, life->buff, life->buff_size, cudaMemcpyHostToDevice); | ||
} | ||
|
||
int main(int argc, char** argv) { | ||
if (argc != 7) { | ||
fprintf( | ||
stderr, | ||
"usage: %s [random|rand] [board_width] [board_height] [seed] [fill] [iterations]\n", | ||
argv[0] | ||
); | ||
exit(EXIT_FAILURE); | ||
}; | ||
|
||
struct GameOfLife life_struct, *life, *cuda_life; | ||
life = &life_struct; | ||
|
||
init_life( | ||
life, | ||
argv[1], | ||
strtol(argv[2], NULL, 10), | ||
strtol(argv[3], NULL, 10), | ||
strtol(argv[4], NULL, 10), | ||
strtol(argv[5], NULL, 10) | ||
); | ||
|
||
cuda_init_life(life, cuda_life); | ||
|
||
// // setup cuda | ||
// char *cuda_vid_buff; | ||
// bool *cuda_buff, *cuda_next_buff; | ||
|
||
// cuda_init_life(life, cuda_vid_buff, cuda_buff, cuda_vid_buff) | ||
|
||
// write_video_buffer(life, vid_buff); | ||
// ppm_write(life, stdout, vid_buff); | ||
|
||
// for (int i = 0; i < strtol(argv[6], NULL, 10); i++) { | ||
// make_torus(life); | ||
// gen_next_buff(life); | ||
// iterate_buff(life); | ||
// write_video_buffer(life, vid_buff); | ||
// ppm_write(life, stdout, vid_buff); | ||
// } | ||
|
||
// free_buffs(life); | ||
|
||
return EXIT_SUCCESS; | ||
} |