[P2] Fix binding, etc. not being removed when switching with Baton Pass #4709
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What are the changes the user will see?
This fixes an issue where binding effects (e.g. Bind, Sand Tomb) and other volatile effects would persist after the source used Baton Pass or Shed Tail to switch out.
Why am I making these changes?
This was discussed in the Discord. I assumed this interaction was correct when implementing Shed Tail 🤷♂️
What are the changes from a developer perspective?
phases/switch-summon-phase
: The code to remove tags from enemies with the returning Pokemon as the source no longer only runs for theSWITCH
switch type.Screenshots/Videos
How to test the changes?
npm run test baton_pass
(1 new test)Checklist
beta
as my base branchnpm run test
)