[Move implementation] Fully implementing forests curse and trick or treat #4705
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What are the changes the user will see?
Trick or treat and forests curse should now consistently properly interact with one another and with burn up/dual shock
Why am I making these changes?
fully implement the moves
What are the changes from a developer perspective?
Added a check in AddTypeAttr for cases related to these two moves
Screenshots/Videos
2024-10-22.13-41-19.mp4
2024-10-22.14-51-12.mp4
How to test the changes?
Override file, and new forests curse file
Checklist
beta
as my base branchnpm run test
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