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[Refactor] Added
BattlerTagLapseType.AFTER_HIT
(#3655)
* [Refactor] Added ON_GET_HIT BattlerTagLapseType Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type * [Refactor] Added ON_GET_HIT BattlerTagLapseType Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type * Fix nits * Rename `ON_GET_HIT` to `AFTER_HIT` Change `isOpponentTo` to `isOpponent` * Fix a couple minor nits * Remove single-use function --------- Co-authored-by: NightKev <[email protected]>
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