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[P2] Fix various charge move bugs (#4595)
* Add charge move classes and phase * Integrate `MoveChargePhase` in battle phase sequence * Fix Protean + charge move interaction * Fix effect chance applying to semi-invulnerability * Remove `ChargeAttr` and fix ChargeAnim loading * Restore move history entry for charge phases * Gravity now cancels Fly, etc. after charge turn * Dig integration tests * Fly integration tests * Dive integration test + fix Dive in Harsh Sun bug * Solar Beam integration tests + `CHARGING` tag fixes * Fix dive test * Electro Shot integration tests * fix import in MoveChargePhase * Electro Shot Multi Lens test * Geomancy integration tests * Fix duplicate move queue * Update import * Docs + Fix Meteor Beam being boosted by Sheer Force * Fix volt absorb test * Apply PigeonBar's suggested move-phase changes Co-authored-by: PigeonBar <[email protected]> * Make Electro Shot Sheer Force boosted again * Apply PigeonBar's feedback pt. 2 * Apply suggestions from code review Co-authored-by: NightKev <[email protected]> * Fix mistimed/dupe showMoveText and leftover TODO --------- Co-authored-by: NightKev <[email protected]> Co-authored-by: PigeonBar <[email protected]>
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