A Blender script to procedurally generate 3D spaceships from a random seed.
- Install Blender: http://blender.org/download/
- Open a Text Editor view
- Press Alt + O, or go to Text > Open Text Block and open
spaceship_generator.py
- Press Alt + P or click Run script
Watch on YouTube: https://www.youtube.com/watch?v=xJZyXqJ6nog
- Start with a box.
- Build the hull: Extrude the front/rear faces several times, adding random translation/scaling/rotation along the way.
- Add asymmetry to the hull: Pick random faces and extrude them out in a similar manner, reducing in scale each time.
- Add detail to the hull: Categorize each face by its orientation and generate details on it such as engines, antenna, weapon turrets, lights etc.
- Sometimes apply horizontal symmetry.
- Add a Bevel modifier to angularize the shape a bit.
- Apply materials to the final result.
- Take over the universe with your new infinite fleet of spaceships.
The following screenshots were created using extreme values for the number of hull segments and asymmetry segments to show how the algorithm works.
- By default the script will delete all objects starting with
Spaceship
before generating a new spaceship. To disable this feature, remove or comment out the call toreset_scene()
around line 735 in the main function. - You can provide a seed to the
generate_spaceship()
function to always generate the same spaceship. For example,generate_spaceship('michael')
. - The
generate_spaceship()
function takes many more parameters that affect the generation process. Try playing with them!
Written for fun as part of the /r/proceduralgeneration June 2016 monthly challenge.
Released under the MIT License.
Authored and maintained by Michael Davies.
GitHub @a1studmuffin Twitter @butterparty