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chore: type fixes
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thelindat committed Jul 24, 2023
1 parent 8f5880a commit b06ba2d
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Showing 5 changed files with 7 additions and 7 deletions.
4 changes: 2 additions & 2 deletions imports/addCommand/server.lua
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Expand Up @@ -6,7 +6,7 @@

---@class OxCommandProperties
---@field help string?
---@field params OxCommandParams[]
---@field params OxCommandParams[]?
---@field restricted boolean | string | string[]?

---@type OxCommandProperties[]
Expand All @@ -25,7 +25,7 @@ end)
---@param source number
---@param args table
---@param raw string
---@param params OxCommandParams[]
---@param params OxCommandParams[]?
---@return table?
local function parseArguments(source, args, raw, params)
if not params then return args end
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2 changes: 1 addition & 1 deletion imports/getNearbyObjects/client.lua
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@@ -1,6 +1,6 @@
---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@return table objects
---@return { object: number, coords: vector3 }[]
function lib.getNearbyObjects(coords, maxDistance)
local objects = GetGamePool('CObject')
local nearby = {}
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2 changes: 1 addition & 1 deletion imports/getNearbyPeds/client.lua
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@@ -1,6 +1,6 @@
---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@return table peds
---@return { ped: number, coords: vector3 }[]
function lib.getNearbyPeds(coords, maxDistance)
local peds = GetGamePool('CPed')
local nearby = {}
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2 changes: 1 addition & 1 deletion imports/getNearbyPlayers/client.lua
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@@ -1,7 +1,7 @@
---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@param includePlayer boolean? Whether or not to include the current player.
---@return table players
---@return { id: number, ped: number, coords: vector3 }[]
function lib.getNearbyPlayers(coords, maxDistance, includePlayer)
local players = GetActivePlayers()
local nearby = {}
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4 changes: 2 additions & 2 deletions imports/getNearbyVehicles/client.lua
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@@ -1,7 +1,7 @@
---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@param includePlayerVehicle boolean Whether or not to include the player's current vehicle.
---@return table vehicles
---@return { vehicle: number, coords: vector3 }[]
function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
local vehicles = GetGamePool('CVehicle')
local nearby = {}
Expand All @@ -28,4 +28,4 @@ function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
return nearby
end

return lib.getNearbyVehicles
return lib.getNearbyVehicles

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