v2.9.2
A minor tweak during inventory creation to reduce some duplicate properties on the inventory (inventory.id / inventory.dbId) lead to two issues.
- Inventory.Load explicitly used dbId for all inventories, leading to trunks and gloveboxes not loading in data
- Save functions require the inventory.changed property to be true; this property is only updated when it is not nil
Bug Fixes
- server/inventory: set changed property on vehicles (Linden)