Plotters - A Rust drawing library focus on data plotting for both WASM and native applications π¦ππ
Plotters is drawing library designed for rendering figures, plots, and charts, in pure rust. Plotters supports various types of back-ends, including bitmap, vector graph, piston window, GTK/Cairo and WebAssembly.
- A new Plotters Developer's Guide is working in progress. The preview version is available at here.
- To try Plotters with interactive Jupyter notebook, or view here for the static HTML version.
- To view the WASM example, go to this link
- Currently we have all the internal code ready for console plotting, but a console based backend is still not ready. See this example for how to plotting on Console with a customized backend.
- Plotters now moved all backend code to sperate repositories, check FAQ list for details
- Some interesting demo projects are available, feel free to try them out.
To view the source code for each example, please click on the example image.
- Gallery
- Dependencies
- Quick Start
- Demo Projects
- Trying with Jupyter evcxr Kernel Interactively
- Interactive Tutorial with Jupyter Notebook
- Plotting in Rust
- Plotting on HTML5 canvas with WASM Backend
- What types of figure are supported?
- Concepts by examples
- Misc
- FAQ List
sudo apt install pkg-config libfreetype6-dev libfontconfig1-dev
To use Plotters, you can simply add Plotters into your Cargo.toml
[dependencies]
plotters = "0.3.1"
And the following code draws a quadratic function. src/main.rs
,
use plotters::prelude::*;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let root = BitMapBackend::new("plotters-doc-data/0.png", (640, 480)).into_drawing_area();
root.fill(&WHITE)?;
let mut chart = ChartBuilder::on(&root)
.caption("y=x^2", ("sans-serif", 50).into_font())
.margin(5)
.x_label_area_size(30)
.y_label_area_size(30)
.build_cartesian_2d(-1f32..1f32, -0.1f32..1f32)?;
chart.configure_mesh().draw()?;
chart
.draw_series(LineSeries::new(
(-50..=50).map(|x| x as f32 / 50.0).map(|x| (x, x * x)),
&RED,
))?
.label("y = x^2")
.legend(|(x, y)| PathElement::new(vec![(x, y), (x + 20, y)], &RED));
chart
.configure_series_labels()
.background_style(&WHITE.mix(0.8))
.border_style(&BLACK)
.draw()?;
root.present()?;
Ok(())
}
To learn how to use Plotters in different scenarios by checking out the following demo projects:
- WebAssembly + Plotters: plotters-wasm-demo
- minifb + Plotters: plotters-minifb-demo
- GTK + Plotters: plotters-gtk-demo
Plotters now supports integrate with evcxr
and is able to interactively drawing plots in Jupyter Notebook.
The feature evcxr
should be enabled when including Plotters to Jupyter Notebook.
The following code shows a minimal example of this.
:dep plotters = { git = "https://github.com/38/plotters", default_features = false, features = ["evcxr"] }
extern crate plotters;
use plotters::prelude::*;
let figure = evcxr_figure((640, 480), |root| {
root.fill(&WHITE)?;
let mut chart = ChartBuilder::on(&root)
.caption("y=x^2", ("Arial", 50).into_font())
.margin(5)
.x_label_area_size(30)
.y_label_area_size(30)
.build_cartesian_2d(-1f32..1f32, -0.1f32..1f32)?;
chart.configure_mesh().draw()?;
chart.draw_series(LineSeries::new(
(-50..=50).map(|x| x as f32 / 50.0).map(|x| (x, x * x)),
&RED,
)).unwrap()
.label("y = x^2")
.legend(|(x,y)| PathElement::new(vec![(x,y), (x + 20,y)], &RED));
chart.configure_series_labels()
.background_style(&WHITE.mix(0.8))
.border_style(&BLACK)
.draw()?;
Ok(())
});
figure
This tutorial is now working in progress and isn't complete
Thanks to the evcxr, now we have an interactive tutorial for Plotters! To use the interactive notebook, you must have Jupyter and evcxr installed on your computer. Follow the instruction on this page below to install it.
After that, you should be able to start your Jupyter server locally and load the tutorial!
git clone https://github.com/38/plotters-doc-data
cd plotteres-doc-data
jupyter notebook
And select the notebook called evcxr-jupyter-integration.ipynb
.
Also, there's a static HTML version of this notebook available at the this location
Rust is a perfect language for data visualization. Although there are many mature visualization libraries in many different languages. But Rust is one of the best languages fits the need.
-
Easy to use Rust has a very good iterator system built into the standard library. With the help of iterators, Plotting in Rust can be as easy as most of the high-level programming languages. The Rust based plotting library can be very easy to use.
-
Fast If you need rendering a figure with trillions of data points, Rust is a good choice. Rust's performance allows you to combine data processing step and rendering step into a single application. When plotting in high-level programming languages, e.g. Javascript or Python, data points must be down-sampled before feeding into the plotting program because of the performance considerations. Rust is fast enough to do the data processing and visualization within a single program. You can also integrate the figure rendering code into your application handling a huge amount of data and visualize it in real-time.
-
WebAssembly Support Rust is one of few the language with the best WASM support. Plotting in Rust could be very useful for visualization on a web page and would have a huge performance improvement comparing to Javascript.
Plotters currently supports backend that uses the HTML5 canvas. To use the WASM support, you can simply use
CanvasBackend
instead of other backend and all other API remains the same!
There's a small demo for Plotters + WASM available at here. To play with the deployed version, follow this link.
Plotters is not limited to any specific type of figure. You can create your own types of figures easily with the Plotters API.
But Plotters provides some builtin figure types for convenience. Currently, we support line series, point series, candlestick series, and histogram. And the library is designed to be able to render multiple figure into a single image. But Plotter is aimed to be a platform that is fully extendable to support any other types of figure.
Plotters can use different drawing back-ends, including SVG, BitMap, and even real-time rendering. For example, a bitmap drawing backend.
use plotters::prelude::*;
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create a 800*600 bitmap and start drawing
let mut backend = BitMapBackend::new("plotters-doc-data/1.png", (300, 200));
// And if we want SVG backend
// let backend = SVGBackend::new("output.svg", (800, 600));
backend.draw_rect((50, 50), (200, 150), &RED, true)?;
backend.present()?;
Ok(())
}
Plotters uses a concept called drawing area for layout purpose. Plotters support multiple integrating into a single image. This is done by creating sub-drawing-areas.
Besides that, the drawing area also allows the customized coordinate system, by doing so, the coordinate mapping is done by the drawing area automatically.
use plotters::prelude::*;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let root_drawing_area =
BitMapBackend::new("plotters-doc-data/2.png", (300, 200)).into_drawing_area();
// And we can split the drawing area into 3x3 grid
let child_drawing_areas = root_drawing_area.split_evenly((3, 3));
// Then we fill the drawing area with different color
for (area, color) in child_drawing_areas.into_iter().zip(0..) {
area.fill(&Palette99::pick(color))?;
}
root_drawing_area.present()?;
Ok(())
}
In Plotters, elements are build blocks of figures. All elements are able to draw on a drawing area. There are different types of built-in elements, like lines, texts, circles, etc. You can also define your own element in the application code.
You may also combine existing elements to build a complex element.
To learn more about the element system, please read the element module documentation.
use plotters::prelude::*;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let root = BitMapBackend::new("plotters-doc-data/3.png", (300, 200)).into_drawing_area();
root.fill(&WHITE)?;
// Draw an circle on the drawing area
root.draw(&Circle::new(
(100, 100),
50,
Into::<ShapeStyle>::into(&GREEN).filled(),
))?;
root.present()?;
Ok(())
}
Besides the built-in elements, elements can be composed into a logic group we called composed elements.
When composing new elements, the upper-left corner is given in the target coordinate, and a new pixel-based
coordinate which has the upper-left corner defined as (0,0)
is used for further element composition purpose.
For example, we can have an element which includes a dot and its coordinate.
use plotters::prelude::*;
use plotters::coord::types::RangedCoordf32;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let root = BitMapBackend::new("plotters-doc-data/4.png", (640, 480)).into_drawing_area();
root.fill(&RGBColor(240, 200, 200))?;
let root = root.apply_coord_spec(Cartesian2d::<RangedCoordf32, RangedCoordf32>::new(
0f32..1f32,
0f32..1f32,
(0..640, 0..480),
));
let dot_and_label = |x: f32, y: f32| {
return EmptyElement::at((x, y))
+ Circle::new((0, 0), 3, ShapeStyle::from(&BLACK).filled())
+ Text::new(
format!("({:.2},{:.2})", x, y),
(10, 0),
("sans-serif", 15.0).into_font(),
);
};
root.draw(&dot_and_label(0.5, 0.6))?;
root.draw(&dot_and_label(0.25, 0.33))?;
root.draw(&dot_and_label(0.8, 0.8))?;
root.present()?;
Ok(())
}
In order to draw a chart, Plotters need a data object built on top of the drawing area called ChartContext
.
The chart context defines even higher level constructs compare to the drawing area.
For example, you can define the label areas, meshes, and put a data series onto the drawing area with the help
of the chart context object.
use plotters::prelude::*;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let root = BitMapBackend::new("plotters-doc-data/5.png", (640, 480)).into_drawing_area();
root.fill(&WHITE);
let root = root.margin(10, 10, 10, 10);
// After this point, we should be able to draw construct a chart context
let mut chart = ChartBuilder::on(&root)
// Set the caption of the chart
.caption("This is our first plot", ("sans-serif", 40).into_font())
// Set the size of the label region
.x_label_area_size(20)
.y_label_area_size(40)
// Finally attach a coordinate on the drawing area and make a chart context
.build_cartesian_2d(0f32..10f32, 0f32..10f32)?;
// Then we can draw a mesh
chart
.configure_mesh()
// We can customize the maximum number of labels allowed for each axis
.x_labels(5)
.y_labels(5)
// We can also change the format of the label text
.y_label_formatter(&|x| format!("{:.3}", x))
.draw()?;
// And we can draw something in the drawing area
chart.draw_series(LineSeries::new(
vec![(0.0, 0.0), (5.0, 5.0), (8.0, 7.0)],
&RED,
))?;
// Similarly, we can draw point series
chart.draw_series(PointSeries::of_element(
vec![(0.0, 0.0), (5.0, 5.0), (8.0, 7.0)],
5,
&RED,
&|c, s, st| {
return EmptyElement::at(c) // We want to construct a composed element on-the-fly
+ Circle::new((0,0),s,st.filled()) // At this point, the new pixel coordinate is established
+ Text::new(format!("{:?}", c), (10, 0), ("sans-serif", 10).into_font());
},
))?;
root.present()?;
Ok(())
}
Find the latest development version of Plotters on GitHub. Clone the repository and learn more about the Plotters API and ways to contribute. Your help is needed!
If you want to add the development version of Plotters to your project, add the following to your Cargo.toml
:
[dependencies]
plotters = { git = "https://github.com/38/plotters.git" }
Plotters now supports use features to control the backend dependencies. By default, BitMapBackend
and SVGBackend
are supported,
use default_features = false
in the dependency description in Cargo.toml
and you can cherry-pick the backend implementations.
svg
Enable theSVGBackend
bitmap
Enable theBitMapBackend
For example, the following dependency description would avoid compiling with bitmap support:
[dependencies]
plotters = { git = "https://github.com/38/plotters.git", default_features = false, features = ["svg"] }
The library also allows consumers to make use of the Palette
crate's color types by default.
This behavior can also be turned off by setting default_features = false
.
This is the full list of features that is defined by Plotters
crate.
Use default_features = false
to disable those default enabled features,
and then you should be able to cherry-pick what features you want to include into Plotters
crate.
By doing so, you can minimize the number of dependencies down to only itertools
and compile time is less than 6s.
The following list is a complete list of features that can be opt in and out.
- Tier 1 drawing backends
Name | Description | Additional Dependency | Default? |
---|---|---|---|
bitmap_encoder | Allow BitMapBackend save the result to bitmap files |
image, rusttype, font-kit | Yes |
svg_backend | Enable SVGBackend Support |
None | Yes |
bitmap_gif | Opt-in GIF animation Rendering support for BitMapBackend , implies bitmap enabled |
gif | Yes |
- Font manipulation features
Name | Description | Additional Dependency | Default? |
---|---|---|---|
ttf | Allows TrueType font support | rusttype, font-kit | Yes |
- Coordinate features
Name | Description | Additional Dependency | Default? |
---|---|---|---|
datetime | Enable the date and time coordinate support | chrono | Yes |
- Element, series and util functions
Name | Description | Additional Dependency | Default? |
---|---|---|---|
errorbar | The errorbar element support | None | Yes |
candlestick | The candlestick element support | None | Yes |
boxplot | The boxplot element support | None | Yes |
area_series | The area series support | None | Yes |
line_series | The line series support | None | Yes |
histogram | The histogram series support | None | Yes |
point_series | The point series support | None | Yes |
- Misc
Name | Description | Additional Dependency | Default? |
---|---|---|---|
deprecated_items | This feature allows use of deprecated items which is going to be removed in the future | None | Yes |
debug | Enable the code used for debugging | None | No |
-
Why does the WASM example break on my machine ?
The WASM example requires using
wasm32
target to build. Usingcargo build
is likely to use the default target which in most of the case is any of the x86 target. Thus you need add--target=wasm32-unknown-unknown
in the cargo parameter list to build it. -
How to draw text/circle/point/rectangle/... on the top of chart ?
As you may realized, Plotters is a drawing library rather than a traditional data plotting library, you have the freedom to draw anything you want on the drawing area. Use
DrawingArea::draw
to draw any element on the drawing area. -
Where can I find the backend code ?
Since Plotters 0.3, all drawing backends are independent crate from the main Plotters crate. Use the following link to find the backend code:
-
How to check if a backend writes file successfully ?
The behavior of Plotters backend is consistent with standard library. When the backend instance is being dropped, [
crate::drawing::DrawingArea::present()
] orBackend::present()
is called automatically whenever is needed. When thepresent()
method is called fromdrop
, any error will be silently ignored.In the case that error handling is important, you need manually call the
present()
method before the backend gets dropped. For more information, please see the examples.