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Rewrite using dolphin-llama 8b test
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// Game constants | ||
const GAME_WIDTH = 400; | ||
const GAME_HEIGHT = 400; | ||
const ZUCKERBERG_SIZE = 30; | ||
const OPENAI_LOGO_SIZE = 20; | ||
const ELON_MUSK_SIZE = 40; | ||
class Pacman { | ||
constructor() { | ||
this.x = 0; | ||
this.y = 0; | ||
this.radius = 10; | ||
this.direction = 'right'; | ||
} | ||
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// Game variables | ||
let zuckerbergX = Math.floor(Math.random() * (GAME_WIDTH - ZUCKERBERG_SIZE)); | ||
let zuckerbergY = Math.floor(Math.random() * (GAME_HEIGHT - ZUCKERBERG_SIZE)); | ||
let openAILogos = []; | ||
let elonMuskX = Math.floor(Math.random() * (GAME_WIDTH - ELON_MUSK_SIZE)); | ||
let elonMuskY = Math.floor(Math.random() * (GAME_HEIGHT - ELON_MUSK_SIZE)); | ||
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// Game functions | ||
function drawGame() { | ||
const gameContainer = document.getElementById("game-container"); | ||
gameContainer.innerHTML = ""; | ||
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// Draw Zuckerberg's head | ||
const zuckerbergElement = document.createElement("div"); | ||
zuckerbergElement.style.width = `${ZUCKERBERG_SIZE}px`; | ||
zuckerbergElement.style.height = `${ZUCKERBERG_SIZE}px`; | ||
zuckerbergElement.style.backgroundImage = "url('https://img.fruugo.com/product/4/44/182762444_max.jpg')"; | ||
zuckerbergElement.style.position = "absolute"; | ||
zuckerbergElement.style.top = `${zuckerbergY}px`; | ||
zuckerbergElement.style.left = `${zuckerbergX}px`; | ||
gameContainer.appendChild(zuckerbergElement); | ||
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// Draw OpenAI logos | ||
for (let i = 0; i < openAILogos.length; i++) { | ||
const openAIElement = document.createElement("div"); | ||
openAIElement.style.width = `${OPENAI_LOGO_SIZE}px`; | ||
openAIElement.style.height = `${OPENAI_LOGO_SIZE}px`; | ||
openAIElement.style.backgroundImage = "url('https://static-00.iconduck.com/assets.00/openai-icon-2021x2048-4rpe5x7n.png')"; | ||
openAIElement.style.position = "absolute"; | ||
openAIElement.style.top = `${openAILogos[i].y}px`; | ||
openAIElement.style.left = `${openAILogos[i].x}px`; | ||
gameContainer.appendChild(openAIElement); | ||
draw(canvas) { | ||
canvas.context.fillStyle = '#FF0000'; | ||
if (this.direction === 'right') { | ||
canvas.context.drawCircle(this.x, this.y, this.radius); | ||
} | ||
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// Draw Elon Musk's ghost | ||
const elonMuskElement = document.createElement("div"); | ||
elonMuskElement.style.width = `${ELON_MUSK_SIZE}px`; | ||
elonMuskElement.style.height = `${ELON_MUSK_SIZE}px`; | ||
elonMuskElement.style.backgroundImage = "url('https://p7.hiclipart.com/preview/124/1020/1006/elon-musk-tesla-motors-chief-executive-falcon-heavy-business-business.jpg')"; | ||
elonMuskElement.style.position = "absolute"; | ||
elonMuskElement.style.top = `${elonMuskY}px`; | ||
elonMuskElement.style.left = `${elonMuskX}px`; | ||
gameContainer.appendChild(elonMuskElement); | ||
} | ||
// Add more directions and shapes as needed | ||
} | ||
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function updateGame() { | ||
// Update Zuckerberg's head position | ||
zuckerbergX += Math.floor(Math.random() * 5) - 2; | ||
zuckerbergY += Math.floor(Math.random() * 5) - 2; | ||
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// Update OpenAI logos positions | ||
for (let i = 0; i < openAILogos.length; i++) { | ||
openAILogos[i].x += Math.floor(Math.random() * 3) - 1; | ||
openAILogos[i].y += Math.floor(Math.random() * 3) - 1; | ||
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// Check if Zuckerberg's head collides with an OpenAI logo | ||
if (checkCollision(zuckerbergX, zuckerbergY, openAILogos[i].x, openAILogos[i].y)) { | ||
// Remove the OpenAI logo from the game | ||
openAILogos.splice(i, 1); | ||
} | ||
update() { | ||
switch (this.direction) { | ||
case 'right': | ||
this.x += 1; | ||
break; | ||
case 'left': | ||
this.x -= 1; | ||
break; | ||
case 'up': | ||
this.y -= 1; | ||
break; | ||
case 'down': | ||
this.y += 1; | ||
break; | ||
} | ||
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// Update Elon Musk's ghost position | ||
elonMuskX += Math.floor(Math.random() * 5) - 2; | ||
elonMuskY += Math.floor(Math.random() * 5) - 2; | ||
} | ||
} | ||
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function checkCollision(x1, y1, x2, y2) { | ||
if (Math.abs(x1 - x2) < (ZUCKERBERG_SIZE + OPENAI_LOGO_SIZE) / 2 && Math.abs(y1 - y2) < (ZUCKERBERG_SIZE + OPENAI_LOGO_SIZE) / 2) { | ||
return true; | ||
} | ||
return false; | ||
class Game { | ||
constructor(canvas) { | ||
this.canvas = canvas; | ||
this.context = canvas.getContext('2d'); | ||
this.pacman = new Pacman(); | ||
this.interval = setInterval(() => { | ||
this.clear(); | ||
this.pacman.draw(this); | ||
this.pacman.update(); | ||
}, 1000 / 60); // 60 FPS | ||
} | ||
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clear() { | ||
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); | ||
} | ||
} | ||
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// Game loop | ||
setInterval(() => { | ||
updateGame(); | ||
drawGame(); | ||
}, 100); | ||
// Create a canvas element and pass it to the Game constructor | ||
const canvas = document.createElement('canvas'); | ||
document.body.appendChild(canvas); | ||
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// Initialize the game with some OpenAI logos | ||
for (let i = 0; i < 10; i++) { | ||
openAILogos.push({ | ||
x: Math.floor(Math.random() * (GAME_WIDTH - OPENAI_LOGO_SIZE)), | ||
y: Math.floor(Math.random() * (GAME_HEIGHT - OPENAI_LOGO_SIZE)) | ||
}); | ||
} | ||
new Game(canvas); |