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    • NimForUE

      Public
      Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
      Nim
      MIT License
      34000Updated Jul 19, 2023Jul 19, 2023
    • UEPyICU

      Public
      Extending Official Py. As official api doc is so confusing and looks like something is skipping class like a child. This just save your lives. Thanks to https://github.com/20tab/UnrealEnginePython
      C++
      MIT License
      0600Updated Nov 19, 2020Nov 19, 2020