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Unreal Pixel Streaming on OKE

This project represents a scalable pixel streaming deployment on Oracle Container Engine for Kubernetes (OKE). It is built intentionally using the simplest constructs and/or dependencies with minimal customizations to original samples from Epic Games

Architecture

oke arch

Services

Service About
signalserver Unreal "Cirrus" signal server with extensions
matchmaker Unreal "Matchmaker" server with extensions
player Unreal sample player (web) service with modifications
proxy NGINX reverse proxy for individual streamer API interactions
router Traefik proxy router (ingress)
turn coTURN daemonset for STUN/TURN
turn-api turn pool WebRTC configuration discovery/aggregator
- -
kubetools Container for sidecar/init kubectl utilities in cluster
unreal Sample Dockerfile for an Unreal Pixel Streaming projects

Usage

See ./deploy

Resources

Contributing

This project welcomes contributions from the community. Before submitting a pull request, see CONTRIBUTING for details.

License

Copyright (c) 2021, 2022 Oracle and/or its affiliates. Released under the Universal Permissive License (UPL), Version 1.0. See LICENSE for more details.