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vdev_disk: rewrite BIO filling machinery to avoid split pages
This commit tackles a number of issues in the way BIOs (`struct bio`) are constructed for submission to the Linux block layer. ### BIO segment limits are set incorrectly The kernel has a hard upper limit on the number of pages/segments that can be added to a BIO, as well as a separate limit for each device (related to its queue depth and other scheduling characteristics). ZFS counts the number of memory pages in the request ABD (`abd_nr_pages_off()`, and then uses that as the number of segments to put into the BIO, up to the hard upper limit. If it requires more than the limit, it will create multiple BIOs. Leaving aside the fact that page count method is wrong (see below), not limiting to the device segment max means that the device driver will need to split the BIO in half. This is alone is not necessarily a problem, but it interacts with another issue to cause a much larger problem. ### BIOs are filled inefficiently The kernel function to add a segment to a BIO (`bio_add_page()`) takes a `struct page` pointer, and offset+len within it. `struct page` can represent a run of contiguous memory pages (known as a "compound page"). In can be of arbitrary length. The ZFS functions that count ABD pages and load them into the BIO (`abd_nr_pages_off()`, `bio_map()` and `abd_bio_map_off()`) will never consider a page to be more than `PAGE_SIZE` (4K), even if the `struct page` is for multiple pages. In this case, it will load the same `struct page` into the BIO multiple times, with the offset adjusted each time. With a sufficiently large ABD, this can easily lead to the BIO being entirely filled much earlier than it could have been. This is also further contributes to the problem caused by the incorrect segment limit calculation, as its much easier to go past the device limit, and so require a split. Again, this is not a problem on its own. ### Incomplete pages are submitted to BIOs The logic for "never submit more than `PAGE_SIZE`" is actually a little more subtle. It will actually never submit a buffer that crosses a 4K page boundary. In practice, this is fine, as most ABDs are scattered, that is a list of complete 4K pages, and so are loaded in as such. Linear ABDs are typically allocated from slabs, and for small sizes they are frequently not aligned to page boundaries. For example, a 12K allocation can span four pages, eg: -- 4K -- -- 4K -- -- 4K -- -- 4K -- | | | | | :## ######## ######## ######: [1K, 4K, 4K, 3K] Such an allocation would be loaded into a BIO as you see: [1K, 4K, 4K, 3K] This tends not to be a problem in practice, because even if the BIO were filled and needed to be split, each half would still have either a start or end aligned to the logical block size of the device (assuming 4K at least). --- In ideal circumstances, these shortcomings don't cause any particular problems. Its when they start to interact with other ZFS features that things get interesting. ### Aggregation Aggregation will create a "gang" ABD, which is simply a list of other ABDs. Iterating over a gang ABD is just iterating over each ABD within it in turn. Because the segments are simply loaded in order, we can end up with uneven segments either side of the "gap" between the two ABDs. For example, two 12K ABDs might be aggregated and then loaded as: [1K, 4K, 4K, 3K, 2K, 4K, 4K, 2K] Should a split occur, each individual BIO can end up either having an start or end offset that is not aligned to the logical block size, which some drivers (eg SCSI) will reject. However, this tends not to happen because the default aggregation limit usually keeps the BIO small enough to not require more than one split, and most pages are actually full 4K pages, so hitting an uneven gap is very rare anyway. ### Gang blocks If the pool is under particular memory pressure, then an IO can be broken down into a "gang block", a 512-byte block composed of a header and up to three block pointers. Each points to a fragment of the original write, or in turn, another gang block, breaking the original data up over and over until space can be found in the pool for each of them. Each gang header is a separate 512-byte memory allocation from a slab, that needs to be written down to disk. When the gang header is added to the BIO, its a single 512-byte segment. ### Aggregation with gang blocks Pulling all this together, consider a large aggregated write of gang blocks. This results a BIO containing lots of 512-byte segments. Given our tendency to overfill the BIO, a split is likely, and most possible split points will yield a pair of BIOs that are misaligned. Drivers that care, like the SCSI driver, will reject them. --- This commit is a substantial refactor and rewrite of much of `vdev_disk` to sort all this out. ### Configure maximum segment size for device `vdev_bio_max_segs()` now returns the ideal maximum size for the device, if available. There's also a tuneable `vdev_disk_max_segs` to override this, to assist with testing. ### ABDs checked up front for page count and alignment We scan the ABD up front to count the number of pages within it, and to confirm that if we submitted all those pages to one or more BIOs, it could be split at any point with creating a misaligned BIO. If that wouldn't be possible (as in any of the above situations), the ABD is linearised, and then checked again. This is the same technique used in `vdev_geom` on FreeBSD, adjusted for Linux's variable page size and allocator quirks. In the end, a count of segments is produced, and this is combined with the max seg count to determine how many BIOs will be needed. ### Virtual block IO object `vbio_t` is a cleanup and enhancement of the old `dio_request_t`. The idea is simply that it can hold all the state needed to create, submit and return multiple BIOs, including all the refcounts, the ABD copy if it was needed, and so on. Apart from what I hope is a clearer interface, the major difference is that because we know how many BIOs we'll need up front, we don't need the old overflow logic that would grow the BIO array, throw away all the old work and restart. We can get it right from the start. ### Other cleanups Lots of cleanup, particularly through `vdev_disk_io_start` to make it feel a bit more like current ZFS code. Loads of comments too. Signed-off-by: Rob Norris <[email protected]> Sponsored-by: Klara, Inc. Sponsored-by: Wasabi Technology, Inc.
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