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from opengsq.responses.killingfloor import Status | ||
from opengsq.binary_reader import BinaryReader | ||
from opengsq.exceptions import InvalidPacketException | ||
from opengsq.protocol_socket import UdpClient | ||
from opengsq.protocols.unreal2 import Unreal2 | ||
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class KillingFloor(Unreal2): | ||
"""Killing Floor Protocol""" | ||
full_name = 'Killing Floor Protocol' | ||
""" | ||
This class represents the Killing Floor Protocol. It provides methods to interact with the Killing Floor API. | ||
""" | ||
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async def get_details(self): | ||
response = await UdpClient.communicate(self, b'\x79\x00\x00\x00' + bytes([self._DETAILS])) | ||
full_name = "Killing Floor Protocol" | ||
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async def get_details(self) -> Status: | ||
""" | ||
Asynchronously retrieves the details of the game server. | ||
:return: A Status object containing the details of the game server. | ||
""" | ||
response = await UdpClient.communicate( | ||
self, b"\x79\x00\x00\x00" + bytes([self._DETAILS]) | ||
) | ||
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# Remove the first 4 bytes \x80\x00\x00\x00 | ||
br = BinaryReader(response[4:]) | ||
header = br.read_byte() | ||
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if header != self._DETAILS: | ||
raise InvalidPacketException( | ||
'Packet header mismatch. Received: {}. Expected: {}.' | ||
.format(chr(header), chr(self._DETAILS)) | ||
"Packet header mismatch. Received: {}. Expected: {}.".format( | ||
chr(header), chr(self._DETAILS) | ||
) | ||
) | ||
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details = {} | ||
details['ServerId'] = br.read_long() # 0 | ||
details['ServerIP'] = br.read_string() # empty | ||
details['GamePort'] = br.read_long() | ||
details['QueryPort'] = br.read_long() # 0 | ||
details['ServerName'] = self._read_string(br) | ||
details['MapName'] = self._read_string(br) | ||
details['GameType'] = self._read_string(br) | ||
details['NumPlayers'] = br.read_long() | ||
details['MaxPlayers'] = br.read_long() | ||
details['WaveCurrent'] = br.read_long() | ||
details['WaveTotal'] = br.read_long() | ||
details['Ping'] = br.read_long() | ||
details['Flags'] = br.read_long() | ||
details['Skill'] = self._read_string(br) | ||
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return details | ||
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if __name__ == '__main__': | ||
return Status( | ||
server_id=br.read_long(), | ||
server_ip=br.read_string(), | ||
game_port=br.read_long(), | ||
query_port=br.read_long(), | ||
server_name=self._read_string(br), | ||
map_name=self._read_string(br), | ||
game_type=self._read_string(br), | ||
num_players=br.read_long(), | ||
max_players=br.read_long(), | ||
wave_current=br.read_long(), | ||
wave_total=br.read_long(), | ||
ping=br.read_long(), | ||
flags=br.read_long(), | ||
skill=self._read_string(br), | ||
) | ||
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if __name__ == "__main__": | ||
import asyncio | ||
import json | ||
from dataclasses import asdict | ||
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async def main_async(): | ||
# killingfloor | ||
killingFloor = KillingFloor(host='185.80.128.168', port=7708, timeout=10.0) | ||
killingFloor = KillingFloor(host="185.80.128.168", port=7708, timeout=10.0) | ||
details = await killingFloor.get_details() | ||
print(json.dumps(details, indent=None) + '\n') | ||
print(json.dumps(asdict(details), indent=None) + "\n") | ||
rules = await killingFloor.get_rules() | ||
print(json.dumps(rules, indent=None) + '\n') | ||
print(json.dumps(rules, indent=None) + "\n") | ||
players = await killingFloor.get_players() | ||
print(json.dumps(players, indent=None) + '\n') | ||
print(json.dumps([asdict(player) for player in players], indent=None) + "\n") | ||
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asyncio.run(main_async()) |
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from .status import Status |
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from dataclasses import dataclass | ||
from ..unreal2 import Status as Unreal2Status | ||
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@dataclass | ||
class Status(Unreal2Status): | ||
""" | ||
Represents the status of a server. | ||
""" | ||
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wave_current: int | ||
"""The current wave number in a game.""" | ||
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wave_total: int | ||
"""The total number of waves in a game.""" |