Create event functions for precise input handling. #1802
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This feature adds several functions which allow for precise tracking of inputs using timestamps provided by SDL.
SDL provides a
timestamp
field on each Keyboard key press, and each Gamepad button press and axis change. By recording these timestamps and including them in the event objects, developers can receive a precise record of when the input was pressed.Using this information requires knowing the current SDL timestamp, thus a
lime_sdl_get_ticks()
function is provided.Notes:
develop
branch and porting the changes over to8.2.0-Dev
may cause some issues.