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0.5.1
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ontrigger committed Jul 5, 2021
1 parent 0167a2e commit 26ab348
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4 changes: 4 additions & 0 deletions CHANGELOG.md
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# Changes in 0.5.1

* Fixed certain objects disappearing

# Changes in 0.5.0

* Object pooling makes loading vegetation in new and old chunks much smoother
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4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -4,6 +4,10 @@ Rendering, logic, and loading time optimizations for both client and server vers

You can use the mod on either the server or the client, or both, it should work regardless.

## Changes in 0.5.1

* Fixed certain objects disappearing

## New in 0.5.0

* Object pooling makes loading vegetation in new and old chunks much smoother
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4 changes: 2 additions & 2 deletions ValheimPerformanceOptimizations/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.5.0")]
[assembly: AssemblyFileVersion("0.0.5.0")]
[assembly: AssemblyVersion("0.0.5.1")]
[assembly: AssemblyFileVersion("0.0.5.1")]
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namespace ValheimPerformanceOptimizations
{
[BepInPlugin(PluginId, "Valheim Performance Optimizations", "0.5.0")]
[BepInPlugin(PluginId, "Valheim Performance Optimizations", "0.5.1")]
public class ValheimPerformanceOptimizations : BaseUnityPlugin
{
public const string PluginId = "dev.ontrigger.vpo";
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