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Add OMI_physics_gravity implementation and test files
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addons/omi_extensions/physics_gravity/custom_gravity_area.gd
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@tool | ||
class_name CustomGravityArea3D | ||
extends Area3D | ||
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enum CustomGravityType { | ||
DIRECTIONAL, ## Gravity in a direction in local space. | ||
POINT, ## Gravity towards the local origin point. | ||
DISC, ## Gravity towards a filled circle on the local XZ plane. | ||
TORUS, ## Gravity towards a hollow circle on the local XZ plane. | ||
LINE, ## Gravity towards a line defined by points in local space. | ||
SHAPED, ## Gravity towards a shape in local space. | ||
} | ||
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@export var custom_gravity_type: CustomGravityType: | ||
set(value): | ||
custom_gravity_type = value | ||
notify_property_list_changed() | ||
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var direction := Vector3.DOWN | ||
var radius: float = 1.0 | ||
var line_points: PackedVector3Array | ||
var shape: Shape3D | ||
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func _ready() -> void: | ||
if gravity_space_override == SPACE_OVERRIDE_DISABLED: | ||
push_warning("CustomGravityArea3D has its Area3D gravity override disabled, this node will not have gravity.") | ||
if gravity_type != GRAVITY_TYPE_TARGET: | ||
push_warning("CustomGravityArea3D has its Area3D gravity type not set to target. The CustomGravityArea3D gravity logic will not be used.") | ||
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func _calculate_gravity_target(local_position: Vector3) -> Vector3: | ||
match custom_gravity_type: | ||
CustomGravityType.DIRECTIONAL: | ||
return local_position + direction | ||
CustomGravityType.POINT: | ||
return Vector3.ZERO | ||
CustomGravityType.DISC: | ||
var flat_position = Vector3(local_position.x, 0.0, local_position.z) | ||
return flat_position.limit_length(radius) | ||
CustomGravityType.TORUS: | ||
var flat_position = Vector3(local_position.x, 0.0, local_position.z) | ||
return flat_position.normalized() * radius | ||
CustomGravityType.LINE: | ||
var closest_point := Vector3.ZERO | ||
var closest_distance_sq: float = INF | ||
for i in range(line_points.size() - 1): | ||
var a: Vector3 = line_points[i] | ||
var b: Vector3 = line_points[i + 1] | ||
var closest: Vector3 = Geometry3D.get_closest_point_to_segment(local_position, a, b) | ||
var distance_sq: float = local_position.distance_squared_to(closest) | ||
if distance_sq < closest_distance_sq: | ||
closest_point = closest | ||
closest_distance_sq = distance_sq | ||
return closest_point | ||
CustomGravityType.SHAPED: | ||
return _get_closest_point_on_shape(shape, local_position) | ||
return Vector3() | ||
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static func _project_point_onto_triangle(point: Vector3, a: Vector3, b: Vector3, c: Vector3) -> Vector3: | ||
var plane: Plane = Plane(a, b, c) | ||
var projected: Vector3 = plane.project(point) | ||
var bary: Vector3 = Geometry3D.get_triangle_barycentric_coords(projected, a, b, c) | ||
if 0.0 < bary.x and bary.x < 1.0 and 0.0 < bary.y and bary.y < 1.0 and 0.0 < bary.z and bary.z < 1.0: | ||
return projected # If all barycentric coordinates are between 0 and 1, this is on the triangle. | ||
# Else, find which two barycentric coordinates are the greatest, and project onto that line segment. | ||
if bary.x < bary.y and bary.x < bary.z: | ||
return Geometry3D.get_closest_point_to_segment(projected, b, c) | ||
if bary.y < bary.x and bary.y < bary.z: | ||
return Geometry3D.get_closest_point_to_segment(projected, a, c) | ||
return Geometry3D.get_closest_point_to_segment(projected, a, b) | ||
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static func _get_closest_point_on_shape(shape: Shape3D, point: Vector3) -> Vector3: | ||
if shape is BoxShape3D: | ||
var extents = shape.size * 0.5 | ||
return point.clamp(-extents, extents) | ||
if shape is SphereShape3D: | ||
return point.limit_length(shape.radius) | ||
if shape is CapsuleShape3D: | ||
var mid_extent: float = (shape.height - shape.radius * 2.0) * 0.5 | ||
var projected: Vector3 = Geometry3D.get_closest_point_to_segment(point, Vector3(0.0, -mid_extent, 0.0), Vector3(0.0, mid_extent, 0.0)) | ||
var difference: Vector3 = (point - projected).limit_length(shape.radius) | ||
return projected + difference | ||
if shape is CylinderShape3D: | ||
var extent: float = shape.height * 0.5 | ||
var projected: Vector3 = Geometry3D.get_closest_point_to_segment(point, Vector3(0.0, -extent, 0.0), Vector3(0.0, extent, 0.0)) | ||
var flat_location = Vector3(point.x, 0.0, point.z) | ||
return projected + flat_location.limit_length(shape.radius) | ||
if shape is ConcavePolygonShape3D: | ||
var closest_point := Vector3.ZERO | ||
var closest_distance_sq: float = INF | ||
var faces: PackedVector3Array = shape.get_faces() | ||
for i in range(0, faces.size(), 3): | ||
var on_triangle: Vector3 = _project_point_onto_triangle(point, faces[i], faces[i + 1], faces[i + 2]) | ||
var distance_sq: float = point.distance_squared_to(on_triangle) | ||
if distance_sq < closest_distance_sq: | ||
closest_point = on_triangle | ||
closest_distance_sq = distance_sq | ||
return closest_point | ||
printerr("Unsupported shape: ", shape) | ||
return point | ||
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func _get_property_list() -> Array[Dictionary]: | ||
var properties: Array[Dictionary] = [] | ||
match custom_gravity_type: | ||
CustomGravityType.DIRECTIONAL: | ||
properties.append({ | ||
"name": "direction", | ||
"type": TYPE_VECTOR3, | ||
"usage": PROPERTY_USAGE_DEFAULT, | ||
}) | ||
CustomGravityType.DISC, CustomGravityType.TORUS: | ||
properties.append({ | ||
"name": "radius", | ||
"type": TYPE_FLOAT, | ||
"usage": PROPERTY_USAGE_DEFAULT, | ||
}) | ||
CustomGravityType.LINE: | ||
properties.append({ | ||
"name": "line_points", | ||
"type": TYPE_PACKED_VECTOR3_ARRAY, | ||
"usage": PROPERTY_USAGE_DEFAULT, | ||
}) | ||
CustomGravityType.SHAPED: | ||
properties.append({ | ||
"name": "shape", | ||
"type": TYPE_OBJECT, | ||
"usage": PROPERTY_USAGE_DEFAULT, | ||
"hint": PROPERTY_HINT_RESOURCE_TYPE, | ||
"hint_string": "Shape3D" | ||
}) | ||
return properties | ||
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# Everything below this point is for GLTF serialization. | ||
func _get_or_create_state_shapes_in_state(gltf_state: GLTFState) -> Array: | ||
var state_extensions: Dictionary = gltf_state.json.get_or_add("extensions", {}) | ||
if not state_extensions.has("OMI_physics_shape"): | ||
state_extensions["OMI_physics_shape"] = {} | ||
gltf_state.add_used_extension("OMI_physics_shape", false) | ||
var omi_physics_shape_ext: Dictionary = state_extensions["OMI_physics_shape"] | ||
var state_shapes: Array = omi_physics_shape_ext.get_or_add("shapes", []) | ||
return state_shapes | ||
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func to_dictionary(gltf_state: GLTFState) -> Dictionary: | ||
var ret: Dictionary = area_gravity_to_dictionary(self) | ||
if gravity_type != Area3D.GravityType.GRAVITY_TYPE_TARGET: | ||
return ret | ||
var type_string: String = _gravity_type_enum_to_string(custom_gravity_type) | ||
ret["type"] = type_string | ||
var sub_dict: Dictionary = {} | ||
if custom_gravity_type == CustomGravityType.DIRECTIONAL: | ||
if not direction.is_equal_approx(Vector3.DOWN): | ||
sub_dict = { "direction": [direction.x, direction.y, direction.z] } | ||
else: | ||
if gravity_point_unit_distance != 0.0: | ||
sub_dict = { "unitDistance": gravity_point_unit_distance } | ||
match custom_gravity_type: | ||
CustomGravityType.DISC, CustomGravityType.TORUS: | ||
if radius != 1.0: | ||
sub_dict["radius"] = radius | ||
CustomGravityType.LINE: | ||
var point_numbers: Array = [] | ||
for line_point in line_points: | ||
point_numbers.append(line_point.x) | ||
point_numbers.append(line_point.y) | ||
point_numbers.append(line_point.z) | ||
sub_dict["points"] = point_numbers | ||
CustomGravityType.SHAPED: | ||
var state_shapes: Array = _get_or_create_state_shapes_in_state(gltf_state) | ||
var gltf_shape := GLTFPhysicsShape.from_resource(shape) | ||
sub_dict["shape"] = state_shapes.size() | ||
state_shapes.append(gltf_shape.to_dictionary()) | ||
if not sub_dict.is_empty(): | ||
ret[type_string] = sub_dict | ||
return ret | ||
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## Functionality common to all Godot Area3D nodes including non-CustomGravityArea3D nodes. | ||
static func area_gravity_to_dictionary(area: Area3D) -> Dictionary: | ||
var ret: Dictionary = {} | ||
var space_override: Area3D.SpaceOverride = area.gravity_space_override | ||
if space_override == Area3D.SpaceOverride.SPACE_OVERRIDE_DISABLED: | ||
return ret | ||
ret["gravity"] = area.gravity | ||
if area.priority != 0: | ||
ret["priority"] = area.priority | ||
if space_override == Area3D.SpaceOverride.SPACE_OVERRIDE_REPLACE: | ||
ret["replace"] = true | ||
ret["stop"] = true | ||
elif space_override == Area3D.SpaceOverride.SPACE_OVERRIDE_COMBINE_REPLACE: | ||
ret["stop"] = true | ||
elif space_override == Area3D.SpaceOverride.SPACE_OVERRIDE_REPLACE_COMBINE: | ||
ret["replace"] = true | ||
if area.gravity_type == Area3D.GravityType.GRAVITY_TYPE_DIRECTIONAL: | ||
var dir: Vector3 = area.gravity_direction * area.global_basis.orthonormalized() | ||
if not dir.is_equal_approx(Vector3.DOWN): | ||
ret["directional"] = { "direction": [dir.x, dir.y, dir.z] } | ||
ret["type"] = "directional" | ||
elif area.gravity_type == Area3D.GravityType.GRAVITY_TYPE_POINT: | ||
var unit_dist: float = area.gravity_point_unit_distance | ||
if unit_dist != 0.0: | ||
ret["point"] = { "unitDistance": unit_dist } | ||
ret["type"] = "point" | ||
return ret | ||
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static func from_dictionary(dict: Dictionary, gltf_state: GLTFState) -> CustomGravityArea3D: | ||
if "type" not in dict: | ||
printerr('GLTF gravity import: Missing required field "type", expected "directional", "point", "disc", "torus", "line", or "shaped".') | ||
return null | ||
if "gravity" not in dict: | ||
printerr('GLTF gravity import: Missing required field "gravity", expected a number in meters per second squared.') | ||
return null | ||
var type_string = dict.get("type") | ||
if type_string not in ["directional", "point", "disc", "torus", "line", "shaped"]: | ||
printerr("GLTF gravity import: Invalid gravity type, found: ", dict.get("type"), ' but expected "directional", "point", "disc", "torus", "line", or "shaped".') | ||
return null | ||
var gravity_amount = dict.get("gravity") | ||
if not gravity_amount is float: # All JSON numbers are floats. | ||
printerr("GLTF gravity import: Invalid gravity, found: ", dict.get("gravity"), ' but expected a number.') | ||
return null | ||
var ret: CustomGravityArea3D = CustomGravityArea3D.new() | ||
ret.gravity_type = Area3D.GRAVITY_TYPE_TARGET | ||
ret.custom_gravity_type = _gravity_type_string_to_enum(type_string) | ||
ret.gravity = gravity_amount | ||
var priority = dict.get("priority") | ||
if priority is float: # All JSON numbers are floats. | ||
ret.priority = priority | ||
var replace: bool = dict.get("replace", false) | ||
var stop: bool = dict.get("stop", false) | ||
if replace and stop: | ||
ret.gravity_space_override = Area3D.SpaceOverride.SPACE_OVERRIDE_REPLACE | ||
elif stop: | ||
ret.gravity_space_override = Area3D.SpaceOverride.SPACE_OVERRIDE_COMBINE_REPLACE | ||
elif replace: | ||
ret.gravity_space_override = Area3D.SpaceOverride.SPACE_OVERRIDE_REPLACE_COMBINE | ||
else: | ||
ret.gravity_space_override = Area3D.SpaceOverride.SPACE_OVERRIDE_COMBINE | ||
var sub_dict = dict.get(type_string) | ||
if not sub_dict is Dictionary: | ||
return ret | ||
var direction = sub_dict.get("direction") | ||
if direction is Array: | ||
ret.direction = Vector3(direction[0], direction[1], direction[2]) | ||
var unit_distance = sub_dict.get("unitDistance") | ||
if unit_distance is float: | ||
ret.gravity_point_unit_distance = unit_distance | ||
var radius = sub_dict.get("radius") | ||
if radius is float: | ||
ret.radius = radius | ||
var points = sub_dict.get("points") | ||
if points is Array: | ||
var packed_points := PackedVector3Array() | ||
for i in range(0, points.size(), 3): | ||
packed_points.append(Vector3(points[i], points[i + 1], points[i + 2])) | ||
ret.line_points = packed_points | ||
var shape = sub_dict.get("shape") | ||
if shape is float: # Integer but all JSON numbers are floats. | ||
var shape_index: int = shape | ||
if shape_index < 0: | ||
printerr("GLTF gravity import: Invalid shape index, found: ", shape, " but expected a non-negative integer.") | ||
return ret | ||
var state_shapes: Array = gltf_state.get_additional_data(&"GLTFPhysicsShapes") | ||
if shape_index >= state_shapes.size(): | ||
printerr("GLTF gravity import: Shape index ", shape_index, " is out of bounds (size=", state_shapes.size(), ").") | ||
return ret | ||
var gltf_shape: GLTFPhysicsShape = state_shapes[shape_index] | ||
ret.shape = gltf_shape.to_resource(true) | ||
return ret | ||
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static func _gravity_type_enum_to_string(type: CustomGravityType) -> String: | ||
# The type value may be set to `"directional"`, `"point"`, `"disc"`, `"torus"`, `"line"`, or `"shaped"`. | ||
match type: | ||
CustomGravityType.DIRECTIONAL: | ||
return "directional" | ||
CustomGravityType.POINT: | ||
return "point" | ||
CustomGravityType.DISC: | ||
return "disc" | ||
CustomGravityType.TORUS: | ||
return "torus" | ||
CustomGravityType.LINE: | ||
return "line" | ||
CustomGravityType.SHAPED: | ||
return "shaped" | ||
assert(false, "GLTF gravity export: Invalid gravity type.") | ||
return "" | ||
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static func _gravity_type_string_to_enum(type: String) -> CustomGravityType: | ||
match type: | ||
"directional": | ||
return CustomGravityType.DIRECTIONAL | ||
"point": | ||
return CustomGravityType.POINT | ||
"disc": | ||
return CustomGravityType.DISC | ||
"torus": | ||
return CustomGravityType.TORUS | ||
"line": | ||
return CustomGravityType.LINE | ||
"shaped": | ||
return CustomGravityType.SHAPED | ||
printerr("GLTF gravity import: Unknown gravity type: ", type) | ||
return CustomGravityType.DIRECTIONAL |
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addons/omi_extensions/physics_gravity/global_gravity_setter.gd
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class_name GlobalGravitySetter | ||
extends Node | ||
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@export var gravity: float = 9.80665 | ||
@export var direction: Vector3 = Vector3.DOWN | ||
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func _ready() -> void: | ||
var world_space_rid: RID = get_viewport().find_world_3d().space | ||
PhysicsServer3D.area_set_param(world_space_rid, PhysicsServer3D.AREA_PARAM_GRAVITY, gravity) | ||
PhysicsServer3D.area_set_param(world_space_rid, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, direction) | ||
queue_free() |
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