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Additional garage categories + dlc info #3378
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Additional garage categories + dlc info #3378
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The blocking is done deliberately. |
That's fine, I can add categories 2 and 3 so helis and VTOLs won't be accessible. Usually in our version we leave a choice for the players to do what they want, like play with fast travel or not, could put some sort of check here as well, but that's up to you guys. I also tried adding unmanned category, but figured out it will mess with the statics because some statics are unmanned, and maybe I could somehow add to unmanned category only UAVs and UGVs, but idk. |
not tested
…sal454/A3-Antistasi into Additional-garage-categories
Except, as you can see I somehow managed to add tent hangar to the garage. My guess it's due to category check, I think tent hangar just falls either in this check
or this one |
"Thought about separating armored category to apcs and tanks(maybe more), but I think it wouldn't make much sense from gameplay perspective Also thought about adding Unmanned category, but I think it would break things, like statics that have uav controls(vanilla sams for example), probably can avoid it by creating proper check in A3A/addons/garage/Core/fn_getCatIndex.sqf , but I think it's up for debate" |
Thinking about it a bit more, I don't believe that a Vtol class is needed. |
Well, I guess helis and planes, then? Community version doesn't support any OPTRE or STARWARS modsets, + we make usage out of VTOL's more often. Can we left VTOL's in ours? And what about unmanned category and separating apcs and tanks? |
It makes sense to create categories which are compatible with most modsets and not orient them based on edgecases. And regarding having Vtols in your version, License says No. |
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Technically, we could add artillery category, since it has actually a different gameplay/control mechanics |
@wersal454 Here our notesfor the categories:
Again, apologies for the late reply. Cheers mate! |
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"Mortars" was a bit of a misnomer, a general statics category is what we were looking for. |
untested
missed this one also untested
I also figured out a way how to add dlc/mod icons, so we could mark vehicles from dlc's to let people know if they can use them or not. |
What type of PR is this.
What have you changed and why?
Information:
Separated Air vehicles category into 3 separate ones:
Helicopters,VTOLs and planes
Reason to why, because there is no real point in blocking access(and ability to store) to air vehicles if they are helicopters or VTOLs because they don't require airstrip to take off.
So plane category will still be blocked as usual
Please specify which Issue this PR Resolves.
closes #XXXX
Please verify the following and ensure all checks are completed.
Is further testing or are further changes required?
How can the changes be tested?
Steps:
Add different vehicles to the garage and try to interact with them inside garage(?)
Notes:
Static category for some reason gives an error upon selecting any vehicle in it. Can't find a reason as to why it's the case.
Upon selection
Also Helicopter category displays incorrectly, yet again don't know why at the moment