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Add tested samples in the doc + Remove AI as unavailable
Signed-off-by: guillaume-haerinck <[email protected]> Added first person template project Signed-off-by: guillaume-haerinck <[email protected]> Rename game jam to prototype and add feature showcase Signed-off-by: guillaume-haerinck <[email protected]> Add robotic samples Signed-off-by: guillaume-haerinck <[email protected]> Add curated prototype Signed-off-by: guillaume-haerinck <[email protected]> Add o3de book Signed-off-by: guillaume-haerinck <[email protected]>
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--- | ||
linktitle: Advanced | ||
title: Advanced | ||
description: Advanced O3DE games. | ||
weight: 600 | ||
--- | ||
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Advanced projects are made and maintained over a long period of times. They are used to showcase how O3DE handles a large number of entities and the workflow for big projects. | ||
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| Image | Link | Description | Last Updated | | ||
| - | - | - | - | | ||
| <img src="/images/learning-guide/samples/advanced/multiplayer-sample.png" width="300px" /> | [Multiplayer Sample](https://github.com/o3de/o3de-multiplayersample) | Third-person multiplayer game where robots battle one another for dominance in an under construction, multi-tiered starbase | O3DE **23.10.3**. April 28, 2024 | |
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content/docs/learning-guide/samples/ai/kythera-city-level-overview.md
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linktitle: Benchmark | ||
title: Benchmark | ||
description: Benchmarking projects to stress test the O3DE rendering pipeline. | ||
weight: 400 | ||
--- | ||
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Benchmarking project are made to be visually appealing so that they can be used to showcase the rendering features of the engine. | ||
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| Image | Link | Description | Last Updated | | ||
| - | - | - | - | | ||
| <img src="/images/learning-guide/samples/benchmark/buongiorno.png" width="300px" /> | [Buon(G.I)orno ](https://github.com/o3de/buongiorno-sample) | Stylized representation of a small italian village to showcase mobile raytracing features | O3DE **23.10.3**. April 28, 2024 | | ||
| <img src="/images/learning-guide/samples/benchmark/loft-archviz-sample.png" width="300px" /> | [Loft ArchViz Sample](https://github.com/o3de/loft-arch-vis-sample) | Small loft interiors used to test rendering fidelity | O3DE **23.10.3**. April 28, 2024 | |
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content/docs/learning-guide/samples/feature-showcase/_index.md
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linktitle: Feature Showcase | ||
title: Feature Showcase | ||
description: In-Depth Showcase of a specific feature of the engine | ||
weight: 500 | ||
--- | ||
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Feature Showcase projects serves as a live documentation for engine features and can also be useful to detect bugs or regressions. | ||
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| Image | Link | Description | Last Updated | | ||
| - | - | - | - | | ||
| <img src="/images/learning-guide/samples/feature-showcase/procedural-worlds.png" width="300px" /> | [Procedural Worlds](https://github.com/o3de/o3de-workshops-2022) | Showcase terrain gem to proceduraly generate high-quality terrain | O3DE **23.10.3**. April 28, 2024 | |
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content/docs/learning-guide/samples/follow-along/_index.md
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linktitle: Follow Along | ||
title: Follow Along | ||
description: Make a game step by step by following the documentation. | ||
weight: 100 | ||
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The following samples are the perfect entry for O3DE newcommers. Follow the provided video playlist to learn about basic scripting, scene editing and material setup. | ||
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| Image | Link | Description | | ||
| - | - | - | | ||
| <img src="/images/learning-guide/samples/follow-along/pong.png" width="300px" /> | [Pong](pong) | The classic "Pong" game revisited in 3D | | ||
| <img src="/images/learning-guide/samples/follow-along/protect-the-moon.png" width="300px" /> | [Protect the moon](protect-the-moon) | A side-scrolling shooter inspired by "Space Invader" | | ||
| <img src="/images/learning-guide/samples/follow-along/o3de-book.png" width="300px" /> | [O3DE Book](https://o3debook.com/) | The book "Game programming with O3DE" by Olex Lozitskiy will have you make a multiplayer soccer game with chickens. Source code [is available here](https://github.com/SelfishOlex/O3DEBookCode2111). | |
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content/docs/learning-guide/samples/follow-along/protect-the-moon.md
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linkTitle: Protect the moon | ||
title: Protect the moon | ||
description: Videos to guide you through creating a basic side scroller shooter in Open 3D Engine (O3DE). | ||
toc: true | ||
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| Repository | Time to Complete | Feature Focus | Last Updated | | ||
| - | - | - | - | | ||
| [Github](https://github.com/o3de/Protect-the-Moon ) | 2 Hours | Visual scripting, UI | O3DE **23.10.3**. April 28, 2024 | | ||
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This topic contains video tutorials that will guide you through creating a side scrolling shooter with **Open 3D Engine (O3DE)**. | ||
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## Video Tutorial Series: Create "Protect the moon" with O3DE | ||
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[Take me to the full playlist!](https://www.youtube.com/playlist?list=PLCQwFpnHSZQgyIu4JeOUDCsNCVgWOz3Mf) | ||
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### Project setup | ||
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{{< youtube-width id="rJBAChtWPCs" title="01 Project Setup" >}} | ||
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### Creating the Main Menu | ||
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{{< youtube-width id="wMbszzKs3ME" title="02 Creating The Main Menu" >}} | ||
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### Setting up project assets | ||
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{{< youtube-width id="r0JNHOtevPA" title="03 Setting Up Project Assets" >}} | ||
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### Player movement | ||
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{{< youtube-width id="DtVudWEkmOM" title="04 Player Movement" >}} | ||
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### Enemies & Spawning | ||
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{{< youtube-width id="yk3PJ-HdshQ" title="05 Enemies & Spawning" >}} | ||
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### Projectiles & Collisions | ||
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{{< youtube-width id="Jqolu6iSQzM" title="06 Enemies & Spawning" >}} | ||
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### Scoring and Lives part 1 | ||
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{{< youtube-width id="yKtTlGb7Jbo" title="07 Scoring and Lives Part 1" >}} | ||
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### Scoring and Lives part 2 | ||
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{{< youtube-width id="2_9XsWPM-kM" title="08 Scoring and Lives Part 2" >}} |
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