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Merge pull request #145 from o3de/cgalvan/gitflow_220509_multiplayers…
…ample_main Merged `stabilization/2205` to `main`
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--- | ||
name: Bug report | ||
about: Create a report to help us improve | ||
title: 'Bug Report' | ||
labels: 'needs-triage,kind/bug' | ||
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--- | ||
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**Describe the bug** | ||
A clear and concise description of what the bug is. Try to isolate the issue to help the community to reproduce it easily and increase chances for a fast fix. | ||
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**Steps to reproduce** | ||
Steps to reproduce the behavior: | ||
1. Go to '...' | ||
2. Click on '...' | ||
3. Select attached asset '...' | ||
4. Scroll down to '...' | ||
5. See error | ||
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**Expected behavior** | ||
A clear and concise description of what you expected to happen. | ||
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**Actual behavior** | ||
A clear and concise description of what actually happened. | ||
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**Assets required** | ||
Provide sample assets needed to reproduce the issue. | ||
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**Screenshots/Video** | ||
If applicable, add screenshots and/or a video to help explain your problem. | ||
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**Found in Branch** | ||
Name of or link to the branch where the issue occurs. | ||
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**Desktop/Device (please complete the following information):** | ||
- Device: [e.g. PC, Mac, iPhone, Samsung] | ||
- OS: [e.g. Windows, macOS, iOS, Android] | ||
- Version [e.g. 10, Bug Sur, Oreo] | ||
- CPU [e.g. Intel I9-9900k , Ryzen 5900x, ] | ||
- GPU [AMD 6800 XT, NVidia RTX 3090] | ||
- Memory [e.g. 16GB] | ||
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**Additional context** | ||
Add any other context about the problem here. |
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--- | ||
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name: Feature request | ||
about: Suggest an idea for this project | ||
title: 'Feature Request' | ||
labels: 'needs-triage,kind/feature' | ||
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--- | ||
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**Is your feature request related to a problem? Please describe.** | ||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] | ||
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**Describe the solution you'd like** | ||
A clear and concise description of what you want to happen. | ||
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**Describe alternatives you've considered** | ||
A clear and concise description of any alternative solutions or features you've considered. | ||
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**Additional context** | ||
Add any other context or screenshots about the feature request here. |
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/* | ||
* Copyright (c) Contributors to the Open 3D Engine Project | ||
* | ||
* SPDX-License-Identifier: Apache-2.0 OR MIT | ||
* | ||
*/ | ||
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#pragma once | ||
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#include <AzCore/Math/Transform.h> | ||
#include <AzFramework/Spawnable/SpawnableEntitiesInterface.h> | ||
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namespace MultiplayerSample | ||
{ | ||
using PrefabSpawnCallbackBeforeActivation = AZStd::function<void( | ||
AZStd::shared_ptr<AzFramework::EntitySpawnTicket>, | ||
AzFramework::SpawnableEntityContainerView)>; | ||
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using PrefabSpawnCallback = AZStd::function<void( | ||
AZStd::shared_ptr<AzFramework::EntitySpawnTicket>, | ||
AzFramework::SpawnableConstEntityContainerView)>; | ||
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struct PrefabCallbacks | ||
{ | ||
PrefabSpawnCallbackBeforeActivation m_beforeActivateCallback; | ||
PrefabSpawnCallback m_onActivateCallback; | ||
}; | ||
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class NetworkPrefabSpawnerRequests | ||
{ | ||
public: | ||
AZ_RTTI(NetworkPrefabSpawnerRequests, "{82e5cfb5-6a1a-4bd1-b48d-cd817474d611}"); | ||
virtual ~NetworkPrefabSpawnerRequests() = default; | ||
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/** | ||
* \brief Spawn a prefab given its asset path at a specified transform. | ||
* \param worldTm Where to spawn the instance. | ||
* \param assetPath Path to .spawnable asset to spawn from. | ||
* \param callbacks Optional structure for pre-activate and post-activate callbacks. | ||
*/ | ||
virtual void SpawnPrefab(const AZ::Transform& worldTm, const char* assetPath, PrefabCallbacks callbacks) = 0; | ||
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/** | ||
* \brief Spawn a prefab from spawnable asset at a specified transform. | ||
* \param worldTm Where to spawn the instance. | ||
* \param asset .spawnable asset to spawn from. | ||
* \param callbacks Optional structure for pre-activate and post-activate callbacks. | ||
*/ | ||
virtual void SpawnPrefabAsset(const AZ::Transform& worldTm, const AZ::Data::Asset<AzFramework::Spawnable>& asset, PrefabCallbacks callbacks) = 0; | ||
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/** | ||
* \brief Spawn a prefab instance from spawnable asset assigned in the spawner component. See @NetworkPrefabSpawnerComponent. | ||
* \param worldTm Where to spawn the instance. | ||
* \param callbacks Optional structure for pre-activate and post-activate callbacks. | ||
*/ | ||
virtual void SpawnDefaultPrefab(const AZ::Transform& worldTm, PrefabCallbacks callbacks) = 0; | ||
}; | ||
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class NetworkPrefabSpawnerTraits | ||
: public AZ::ComponentBus | ||
{ | ||
}; | ||
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using NetworkPrefabSpawnerRequestBus = AZ::EBus<NetworkPrefabSpawnerRequests, NetworkPrefabSpawnerTraits>; | ||
using NetworkPrefabSpawnerInterface = AZ::Interface<NetworkPrefabSpawnerRequests>; | ||
} |
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15 changes: 15 additions & 0 deletions
15
Gem/Code/Source/AutoGen/NetworkRandomImpulseComponent.AutoComponent.xml
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<?xml version="1.0"?> | ||
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<Component | ||
Name="NetworkRandomImpulseComponent" | ||
Namespace="MultiplayerSample" | ||
OverrideComponent="false" | ||
OverrideController="true" | ||
OverrideInclude="Source/Components/PerfTest/NetworkRandomImpulseComponent.h" | ||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
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<ArchetypeProperty Type="bool" Name="EnableHopping" Init="true" ExposeToEditor="true" Description="Enables occasional hops." /> | ||
<ArchetypeProperty Type="float" Name="HopPeriod" Init="2.f" ExposeToEditor="true" Description="Number of seconds between vertical hopping." /> | ||
<ArchetypeProperty Type="float" Name="HopForce" Init="200.f" ExposeToEditor="true" Description="Force of a hop." /> | ||
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</Component> |
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19 changes: 19 additions & 0 deletions
19
Gem/Code/Source/AutoGen/NetworkTestSpawnerComponent.AutoComponent.xml
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<?xml version="1.0"?> | ||
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<Component | ||
Name="NetworkTestSpawnerComponent" | ||
Namespace="MultiplayerSample" | ||
OverrideComponent="false" | ||
OverrideController="true" | ||
OverrideInclude="Source/Components/PerfTest/NetworkTestSpawnerComponent.h" | ||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
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<ComponentRelation Constraint="Required" HasController="true" Name="NetworkRandomComponent" Namespace="MultiplayerSample" Include="Source/Components/NetworkRandomComponent.h" /> | ||
<ComponentRelation Constraint="Required" HasController="false" Name="NetworkPrefabSpawnerComponent" Namespace="MultiplayerSample" Include="Source/Components/PerfTest/NetworkPrefabSpawnerComponent.h" /> | ||
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<ArchetypeProperty Type="bool" Name="Enabled" Init="true" ExposeToEditor="true" Description="Enables spawning of test prefabs." /> | ||
<ArchetypeProperty Type="bool" Name="RespawnEnabled" Init="false" ExposeToEditor="true" Description="Deletes old instances and spawns new ones when at the maximum live count." /> | ||
<ArchetypeProperty Type="int" Name="MaxLiveCount" Init="100" ExposeToEditor="true" Description="Maximum objects to keep alive, will delete older objects when the count goes above this value." /> | ||
<ArchetypeProperty Type="int" Name="SpawnPerSecond" Init="10" ExposeToEditor="true" Description="How many prefabs to spawn per second." /> | ||
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</Component> |
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