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o3de/ThirdPersonTemplate

Supported o3de versions : 23.10

Third Person Template

gameplay

The Third Person Template Project is a simple foundation project to help users learn about fundamental O3DE concepts and features. Utilizing core components of the engine, users are able to take a rigged character model with animations and use it within a game context. In addition, with a standard O3DE Gem, users can create a simple follow camera system.

Prerequisites

You need to build or install O3DE engine.

You need to install git with lfs support, and setup a token on your github account. Needed as the repository uses Git LFS, the "Download ZIP" button will not download assets.

How to run

  1. Clone the github repository (git clone https://github.com/o3de/ThirdPersonTemplate.git). When prompted to authenticate, use your github username and the token as password.
  2. Launch O3DE. It will open the Project manager. Click on the New Project button then Open Existing Project option.
  3. Navigate to your repository. Open this folder. The project should now be registered.

project

  1. Click on the Build Project button, located on the Third Person Template image.
  2. Once the project has been built successfully, use the Open Editor button.
  3. The asset pre-processor will run for a bit. Once it is over you will be welcomed with the Open a Level window, simply pick the first one.

Project Highlights

  • Camera Framework Gem for Camera Rig Functionality, reusable camera gem in action.
  • PhysX Rigidbody, physX setup with character colliding with the environment.

Screenshots

screenshot

License

For terms please see the LICENSE*.TXT files within this distribution.