Supported o3de versions : 23.10
The Third Person Template Project is a simple foundation project to help users learn about fundamental O3DE concepts and features. Utilizing core components of the engine, users are able to take a rigged character model with animations and use it within a game context. In addition, with a standard O3DE Gem, users can create a simple follow camera system.
You need to build or install O3DE engine.
You need to install git with lfs support, and setup a token on your github account. Needed as the repository uses Git LFS, the "Download ZIP" button will not download assets.
- Clone the github repository (
git clone https://github.com/o3de/ThirdPersonTemplate.git
). When prompted to authenticate, use your github username and the token as password. - Launch O3DE. It will open the Project manager. Click on the New Project button then Open Existing Project option.
- Navigate to your repository. Open this folder. The project should now be registered.
- Click on the Build Project button, located on the Third Person Template image.
- Once the project has been built successfully, use the Open Editor button.
- The asset pre-processor will run for a bit. Once it is over you will be welcomed with the Open a Level window, simply pick the first one.
- Camera Framework Gem for Camera Rig Functionality, reusable camera gem in action.
- PhysX Rigidbody, physX setup with character colliding with the environment.
For terms please see the LICENSE*.TXT files within this distribution.