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# Protect-the-Moon | ||
<u>Supported o3de versions</u> : **23.10** | ||
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Project Or Game Description: | ||
Protect the Moon is a retro-style game that features classic arcade gameplay. As the defender of one of the most essential and precious | ||
assets of our planet - the Moon, you must protect it at all costs against alien invaders who have taken control of it. | ||
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**This game is just one example of the many games included in the O3DE learning series | ||
available at the following link: https://youtube.com/playlist?list=PLCQwFpnHSZQgyIu4JeOUDCsNCVgWOz3Mf** | ||
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![SplashScreen](https://user-images.githubusercontent.com/87207603/235951250-4684e278-e83d-462c-95ab-ce1d51d2026d.jpg) | ||
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## The Project Includes | ||
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- **Project Setup** Introduction to game development, setup of development environment and introduction to the game concept. | ||
- **A Creating The Main Menu** Here we create a simple menu that launches the first level of the game. | ||
- **Enemies & Spawning Assets Prefabs** Importing the player and enemy ships. | ||
- **Player Movement** Implementing player movement. | ||
- **Projectiles & Collision** Implementing enemy movement and Projectiles. | ||
- **In Game HUD - Scoring and Lives** Setting Up the In Game HUD UI Canvas and Script Canvas. | ||
- **Game Assets Prefabs** The of the Alien Enemies, Projectiles, and the Main Player Character. | ||
# Protect the Moon | ||
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## Protect the Moon Tutorial Video Series![Protect_the_Moon_01](https://user-images.githubusercontent.com/87207603/235951941-332c2166-11d3-4b6b-acc0-ef62ec3e7912.png) | ||
## In Editor Game Shots! | ||
![in_editor_shot](https://user-images.githubusercontent.com/87207603/235952125-1ab1c72d-a571-4db4-b4b5-db523526af0e.gif) | ||
## Full Screen Game Play! | ||
![full_screen](https://user-images.githubusercontent.com/87207603/235952195-ed90adac-f32a-4226-aa6f-5bc1ebede266.gif) | ||
## GAME PLAY VIDEO | ||
https://user-images.githubusercontent.com/87207603/235952495-29eacd36-fbbf-4fcc-8e86-c816cafcad7c.mp4 | ||
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## Game Levels | ||
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- **Level_01** is the main game play level for a full game loop. | ||
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## Requirements | ||
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### Platforms | ||
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The project supports the following platforms: | ||
Protect the Moon is a retro-style game that features classic arcade gameplay. As the defender of one of the most essential and precious | ||
assets of our planet - the Moon, you must protect it at all costs against alien invaders who have taken control of it. | ||
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- **Windows 10 version 1809 (10.0.17763)** or later is required. | ||
**You can learn to make this project from scratch by [following this youtube playlist](https://www.youtube.com/playlist?list=PLCQwFpnHSZQgyIu4JeOUDCsNCVgWOz3Mf)** | ||
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## O3DE Installation | ||
## Prerequisites | ||
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1. Refer to the [O3DE System Requirements](https://www.o3de.org/docs/welcome-guide/requirements/) documentation to make sure that the system/hardware requirements are met. | ||
2. Please follow the instructions to [set up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/). | ||
3. **Use the development branch**: git checkout development. | ||
You need to build or [install O3DE engine](https://o3de.org/download/). | ||
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# Building the project | ||
You need to [install git with lfs support](https://git-scm.com/downloads), and [setup a token on your github account](https://www.docs.o3de.org/docs/welcome-guide/setup/setup-from-github/#configure-credentials-for-git-lfs). Needed as the repository uses Git LFS, the "Download ZIP" button will not download assets. | ||
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## Build Steps | ||
## How to run | ||
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1. Clone the **Protect-the-Moon** game project from the following repo: | ||
2. git clone https://github.com/o3de/Protect-the-Moon | ||
3. Within the Project manager locate and click on the **New Project** button. Then from the drop down menu select the **Open Existing Project** option. | ||
4. Once Windows Explorer opens, navigate to and select the **Protect-the-Moon** folder. Once selected click on the **Select Folder** button. | ||
5. This will load the **Protect-the-Moon** project into the **Project Manager**. | ||
1. Clone the github repository (`git clone https://github.com/o3de/Protect-the-Moon.git`). When prompted to authenticate, use your github username and the token as password. | ||
2. Launch O3DE. It will open the Project manager. Click on the **New Project** button then **Open Existing Project** option. | ||
3. Navigate to the cloned repository. Open this folder. The project should now be registered. | ||
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<img width="162" alt="build" src="https://user-images.githubusercontent.com/87207603/235956071-9c1a20f0-052e-4e06-8fa1-afe8073d1c42.png"> | ||
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4. Click on the **Build Project** button, located on the **Protect-the-Moon** image. | ||
5. Once the project has been built successfully, use the **Open Editor** button. | ||
6. The asset pre-processor will run for a bit. Once it is over you will be welcomed with the **Open a Level** window, simply pick the first one. | ||
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1. In order to build the project, locate and click on the **Build Project** button, located on the **Protect-the-Moon** icon. | ||
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## Launching the Project | ||
## Controls | ||
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1. Once the project has been built successfully, the **Build Project** button will disappear and an **Open Editor** button should be the only option you can select. | ||
2. Click on the **Open Editor** button this will open the **Protect-the-Moon** project. | ||
The player can be moved around the level using the A and D commands and Left Mouse Clicks will fire your weapon. | ||
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## Opening the Game-play Level | ||
## Project Highlights | ||
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1. Once the Asset Processor has completed importing and processing a significance portion of the assets the O3DE Editor will open. | ||
2. In the **Welcome to O3DE** splash screen select the **Open** button to open a new level. | ||
3. This will open the **Open a Level** window | ||
4. Select the **Level_01** level and click the open level to launch the level. | ||
5. Once the level opens, the menu splash screen will ask you to mouse click to start the game. | ||
https://user-images.githubusercontent.com/87207603/235952495-29eacd36-fbbf-4fcc-8e86-c816cafcad7c.mp4 | ||
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**Controlling the Main Player** | ||
- **Project Setup** Introduction to game development, setup of development environment and introduction to the game concept. | ||
- **Main Menu** Here we create a simple menu that launches the first level of the game. | ||
- **Enemies & Spawning Assets Prefabs** Importing the player and enemy ships. | ||
- **Player Movement** Implementing player movement. | ||
- **Projectiles & Collision** Implementing enemy movement and Projectiles. | ||
- **In Game HUD - Scoring and Lives** Setting Up the In Game HUD UI Canvas and Script Canvas. | ||
- **Game Assets Prefabs** Alien Enemies, Projectiles, and the Main Player Character. | ||
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**Navigation** | ||
### Screenshots | ||
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1. The Main Player model can be moved around the level using the A and D commands and Left Mouse Clicks will fire your weapon. | ||
![SplashScreen](https://user-images.githubusercontent.com/87207603/235951250-4684e278-e83d-462c-95ab-ce1d51d2026d.jpg) | ||
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**License** | ||
## License | ||
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For terms please see the LICENSE\*.TXT files at the root of this repository. | ||
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For the sake of clarification licensing information can be also be found below. | ||
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| OPEN 3D ENGINE LICENSING | | ||
| ------------------------ | | ||
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| The default license for Open 3D Engine is the Apache License, Version 2.0 | | ||
| ------------------------------------------------------------------------- | | ||
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| (see LICENSE_APACHE2.TXT); you may elect at your option to use the Open 3D | | ||
| -------------------------------------------------------------------------- | | ||
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| Engine under the MIT License (see LICENSE_MIT.TXT). Contributions must be | | ||
| ------------------------------------------------------------------------- | | ||
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| made under both licenses. | | ||
| ------------------------- | | ||
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| --- | | ||
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| THIRD PARTY COMPONENTS | | ||
| ---------------------- | | ||
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| Open 3D Engine requires the use of (and in some cases makes available to you) | | ||
| ----------------------------------------------------------------------------- | | ||
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| software and assets that have been developed by third parties and are subject | | ||
| ----------------------------------------------------------------------------- | | ||
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| to separate license terms (such as code licensed under other open source | | ||
| ------------------------------------------------------------------------ | | ||
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| licenses). It is your responsibility to comply with the applicable licenses. | | ||
| ---------------------------------------------------------------------------- | | ||
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| Information on third party materials, and the applicable license terms, are | | ||
| --------------------------------------------------------------------------- | | ||
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| referenced in or included with the materials, such as in separate LICENSE.txt | | ||
| ----------------------------------------------------------------------------- | | ||
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| files accompanying the materials. | | ||
| --------------------------------- | | ||
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| | | ||
| --- | | ||
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| Please note that certain materials are subject to "copyleft" licenses, which | | ||
| ---------------------------------------------------------------------------- | | ||
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| require distribution of source code, including: | | ||
| ----------------------------------------------- | | ||
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| | | ||
| --- | | ||
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| - Qt Toolkit https://github.com/qtproject/, which is subject to the GNU | | ||
| ----------------------------------------------------------------------- | | ||
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| Lesser General Public License version 3 (with certain exceptions). A copy of | | ||
| ---------------------------------------------------------------------------- | | ||
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| the source code for Qt Toolkit may be found at | | ||
| ---------------------------------------------- | | ||
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| https://s3-us-west-2.amazonaws.com/ly-legal/LicenseConformance/Qt/Src.zip | | ||
| ------------------------------------------------------------------------- | | ||
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| --- | | ||
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| - The AWS Python SDK uses Chardet https://chardet.github.io/, which is | | ||
| ---------------------------------------------------------------------- | | ||
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| subject to the GNU Lesser General Public License version 2.1. A copy of the | | ||
| --------------------------------------------------------------------------- | | ||
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source code may be found at https://github.com/chardet/chardet. |
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"WhiteBox", | ||
"LyShineExamples" | ||
], | ||
"engine_version": "2.0.0" | ||
"engine_version": "2.2.2" | ||
} |
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{ | ||
"project_name": "Protect-the-Moon", | ||
"version": "1.0.0", | ||
"project_id": "{92A07177-CB9C-49C0-B7EB-3729B0154A48}", | ||
"origin": "The primary repo for Protect-the-Moon goes here: i.e. http://www.mydomain.com", | ||
"license": "What license Protect-the-Moon uses goes here: i.e. https://opensource.org/licenses/Apache-2.0 Or https://opensource.org/licenses/MIT etc.", | ||
"display_name": "Protect-the-Moon", | ||
"summary": "A short description of Protect-the-Moon.", | ||
"canonical_tags": [ | ||
"Project" | ||
], | ||
"user_tags": [ | ||
"Protect-the-Moon" | ||
], | ||
"icon_path": "preview.png", | ||
"engine": "o3de", | ||
"external_subdirectories": [ | ||
"Gem" | ||
], | ||
"restricted": "Protect-the-Moon", | ||
"gem_names": [ | ||
"Protect-the-Moon", | ||
"Atom", | ||
"AudioSystem", | ||
"AWSCore", | ||
"CameraFramework", | ||
"Compression", | ||
"DebugDraw", | ||
"DiffuseProbeGrid", | ||
"EditorPythonBindings", | ||
"EMotionFX", | ||
"GameState", | ||
"ImGui", | ||
"LandscapeCanvas", | ||
"LyShine", | ||
"PhysX", | ||
"PrimitiveAssets", | ||
"PrefabBuilder", | ||
"SaveData", | ||
"ScriptCanvasPhysics", | ||
"ScriptEvents", | ||
"StartingPointInput", | ||
"TextureAtlas", | ||
"WhiteBox", | ||
"LyShineExamples" | ||
], | ||
"engine_version": "2.0.0" | ||
} |