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Start unification of QuakeGX #33

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#elif __WII__
qpic_t *Draw_LMP (char *path);
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Can this be removed?

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I would prefer to keep LMP and CachePic logic separate on this platform. Whenever these functions are consolidated it creates a small lag when drawing Textboxes. This is because there are 5 file open/closes for 10 total textures loaded in coupled with slow IO speeds

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I'm not sure I understand. We shouldn't be using lmp anywhere.

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lmp is used to draw the console keyboard background.

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I see. We should depreciate this in favor of drawing it in engine.

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