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Remove if statement adding points for explosive kills (#76)
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Peter0x44 authored Jun 16, 2024
1 parent 2ae79b8 commit 4fcfa40
Showing 1 changed file with 0 additions and 5 deletions.
5 changes: 0 additions & 5 deletions source/server/damage.qc
Original file line number Diff line number Diff line change
Expand Up @@ -474,11 +474,6 @@ void(entity victim, entity attacker, float damage, float d_style) DamageHandler
makeCrawler(victim);
GiveAchievement(3, attacker);
}

if (victim.health <= 0)
Player_AddScore(attacker, 60, true);
else
Player_AddScore(attacker, 10, true);
}

if (victim.health <= 0 || instakill_finished > time) {
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