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FGD: Fix spawn point classnames
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MotoLegacy committed Nov 6, 2023
1 parent 13f2947 commit b1f464e
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Showing 2 changed files with 8 additions and 8 deletions.
8 changes: 4 additions & 4 deletions source/maps/fgd/hl-nzp.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@
@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40)
color(0 255 0) = PlayerClass []

@PointClass base(PlayerClass) color(255 255 255) studio("models/player.mdl") = info_player_1_start : "Player 1 Spawn Point" [
@PointClass base(PlayerClass) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
Expand Down Expand Up @@ -126,7 +126,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]

@PointClass base(PlayerClass) color(2 118 181) studio("models/player.mdl") = info_player_2_start : "Player 2 Spawn Point" [
@PointClass base(PlayerClass) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
Expand Down Expand Up @@ -187,7 +187,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]

@PointClass base(PlayerClass) color(235 189 0) studio("models/player.mdl") = info_player_3_start : "Player 3 Spawn Point" [
@PointClass base(PlayerClass) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
Expand Down Expand Up @@ -248,7 +248,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]

@PointClass base(PlayerClass) color(0 230 34) studio("models/player.mdl") = info_player_4_start : "Player 4 Spawn Point" [
@PointClass base(PlayerClass) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
Expand Down
8 changes: 4 additions & 4 deletions source/maps/fgd/tb-nzp.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@
@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40)
color(0 255 0) = PlayerClass []

@PointClass base(PlayerClass) color(255 255 255) model("models/player.mdl") = info_player_1_start : "Player 1 Spawn Point" [
@PointClass base(PlayerClass) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
Expand Down Expand Up @@ -126,7 +126,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]

@PointClass base(PlayerClass) color(2 118 181) model("models/player.mdl") = info_player_2_start : "Player 2 Spawn Point" [
@PointClass base(PlayerClass) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
Expand Down Expand Up @@ -187,7 +187,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]

@PointClass base(PlayerClass) color(235 189 0) model("models/player.mdl") = info_player_3_start : "Player 3 Spawn Point" [
@PointClass base(PlayerClass) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
Expand Down Expand Up @@ -248,7 +248,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]

@PointClass base(PlayerClass) color(0 230 34) model("models/player.mdl") = info_player_4_start : "Player 4 Spawn Point" [
@PointClass base(PlayerClass) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
Expand Down

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