#NVJOB Simple Water Shaders are fast and easy water shaders running on mobile and desktop platforms. The asset includes two shaders, Specular and Surface. Water over time changes the direction vector, the direction of movement changes in a circle. You can also set the direction of water movement (for example, synchronize the direction of water with the direction of the Wind Zone). These shaders do not use tessellation, only normal mapping and parallax. Supported rendering path deferred and forward (DepthTextureMode). This shader is well suited for decorative purposes, in scenes where water is not a key element.
Full instructions and description - nvjob.github.io/unity/nvjob-simple-water-shaders
New Versions - nvjob.github.io/unity/nvjob-water-shaders-v2
Previous Versions - github.com/nvjob/nvjob-water-shader-old-versions
Web Demo - nvjob.github.io/web-demo/nvjob-simple-water-shaders
- Two shaders, Specular and Surface.
- Advanced settings for visualization.
- Control the direction of water movement.
- Support for all functions in Forward Rendering and Deferred Rendering.
- Good performance.
Built-in Render Pipeline.
For Unity version of at least 2019.1.8 (64-bit).
Authors:
#NVJOB. Nicholas Veselov Unity Developer.
Николай Веселов Unity Разработчик Санкт-Петербург.
License:
MIT License. Clarification of licenses.
🖤 Donate:
paypal.me/nvjob