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Tiago Reis
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Feb 29, 2016
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article/Coherent Ray-Space Hierarchy via Ray Hashing and Sorting.pptx
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...[Object-Space] Fast Parallel Construction of High-Quality Bounding Volume Hierarchies.pdf
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references/[Object-Space] Simpler and Faster HLBVH with Work Queues.pdf
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references/[Parallelization] Efficient Parallel Scan Algorithms for GPUs.pdf
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references/[Parallelization] Efficient Stream Reduction on the GPU.pdf
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...s/[Ray-Space] Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing.pdf
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...-Space] Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU.pdf
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references/[Sorting] Designing Efficient Sorting Algorithms for Manycore GPUs.pdf
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