1.1.0
Serflings 1.1.0
There is a new version available for Serflings: https://serflings.simpleguide.net/
The first update after version 1 brings, in addition to many minor improvements and fixes, new information for stocks about transport, a map window that has been completely reworked and the possibility to load a team game to play over network. Very important: Version 1.1 will be the last version that runs with Java 8. From version 1.2 on at least Java 11 is required.
- Load a game with only one player in multiplayer mode and play a team game
- The window for castle or stocks does now display additional information about transport. This can be disabled in the options
- #49 The map window has been completely reworked and adjusted with the original game. This finally fixes many of the display errors
- The building selection for the map window may now be opened with a special click on the button for the buildings
- The landscape inside the map window will now be updated if the height has been changed by digging (does not happen in the original game)
- Inactive carriers will now block a possible construction site to prevent a possible crash
- #23 Stocks, that are stuck because of an error with the outgoing queue, will now be fixed on loading a game
- Fixed crash if no device for audio was found
- Computer players: Optimized priorities for building to better match the original game
- Optimized description for first win condition: The score of all players do count
- Fixed an error that also exists in the original game where the number of settlers without profession may not reflect the actual number of settlers of this type in the stock
- Fixed a crash for older savegames if a castle is beeing destroyed
- Improved the internal handling of settlers to improve performance
- The special click (mouse left+right) may now be executed by using the middle mouse button
- The build possibility on the currently selected position will now be updated reliably also while the game is paused
- Fixed an error that may lead to lost settlers getting stuck on big maps
- Fixed flag search for lost settlers that did not always find the closest flag
- Windows for saving/loading: The process of saving or loading may now be started directly by performing a double click on the slot
- The sound for new messages will again be played reliable on new messages
- The icon for new messages will now blink independently of the game speed
- #65 Network game: Read messages will now be updated accross the network to prevent old messages to appear again after saving and loading
- #51 The flag window will no longer be closed if the request for a geologist failed
- The visual time for the arrow after opening a new message has been increased to match the original game
- Network game: Creating a new timer will now be transfered to other players
- Timers for a map position will now be created for the currently displayed position and no longer for the selected one (as it is in the original game)
- Creating a timer with a window open will now be prevented because it is not yet implemented to create a timer for menus or buildings
- Updates for the french translation (Many thanks to Human Ktulu for the translation)
- Fixed display when using a resolution with odd pixels in VGA mode
- Bonus: Rudimentary display of working ranges with F3 - don't beg for more ;)