MonoZenith is a lightweight MonoGame wrapper designed to streamline game development using C#. It simplifies game development by providing abstractions and helper methods, allowing developers to focus on creating engaging gameplay experiences.
- Download the project from GitHub or fork it and clone to your local machine.
- Refer to the wiki for comprehensive documentation and usage instructions.
- Abstractions for MonoGame.
- Debugging tools.
- Asset loading.
- UI components.
- Collision detection.
- Timers and particle system.
- Controller support.
- Tilemap reading.
- There is no option for making the window resizable at runtime.
This project is maintained by Nick Jordan. For questions or suggestions, please feel free to contact me. Additionally, refer to the wiki for more information.