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New Ship Design: NT Liquidator - Dedicated Janitorial Vessel #543
New Ship Design: NT Liquidator - Dedicated Janitorial Vessel #543
Conversation
…est ship squeaky clean
Your change log just going to say "NT Liquidator" unless you fix it |
What should I put in the changelog for the first commit? Sorta added the whole ship hence just its name in changelog.
I don't have janicart mapped there at all. Or are you talking about janitorial trolley?
I used an entity named "Fire Axe Cabinet [Filled]". Axe was present when I tested the ship despite the sprite on screenshots suggesting otherwise. |
For the change log, put something like (added the liquidator, a dedicated janitorial ship). |
Updated PR title, changelog and added captions to screenshots. Also provided my discord contact. |
your price is too low, the cost of the ship is 24,201 so you should probably aim more for the 28-32k range for the cost of the ship. Also, i know its pretty much cramped in there, but a janidrobe vending machine might be a better fit than maybe the stack of clothes. And a portable scrubber would be a good addition as well, since you can also then clean player's air. |
* Make felinids meow it instead of sayin it. A note: snapping doesnt even make a sound effect on humans. Only putting it just incase that ever gets fixed upstream. Also fixes issue new-frontiers-14#525 A simple PR. * Hopefully fixes yaml linter. * Removes notes.
* Fluffy tail for felinids (#433) * Fluffy tail for felinids After 9 years. I finished it. (Requires Phil's approval, will put it to ready for review as soon as he gets to see fully the fully finished PR) * An small update. Updated meta.json to include all numbers to be equal. Updated PNG to allow updated numbers to have actual sprites and not just empty sprites. * Improved the tail sprite. Proper animation and code. * Updates ftl for it to properly work. * Prevent shooting while inside a duffelbag (#510) Anyone shoved into a duffelbag gets an ItemComponent. This denies anyone with an ItemComponent from shooting a gun. * Prevent pseudoitems from being transferred between bags (#553) * Update PseudoItemSystem.cs * Rider full cleanup * Also abort in sharedstorage * Make the comp shared * Why drop the bags? * Make felinids meow it instead of sayin it. (#543) * Make felinids meow it instead of sayin it. A note: snapping doesnt even make a sound effect on humans. Only putting it just incase that ever gets fixed upstream. Also fixes issue #525 A simple PR. * Hopefully fixes yaml linter. * Removes notes. * Fixing * FTL fix * Missing FTL * fix tattoos * Updates more variation of mraowing. (#604) Thats it. * Allow vulpkaning to sigh. (#569) Nothing much. Just a small quality of life. * What the hell is even a yeep? * Update felinid.yml --------- Co-authored-by: Adrian16199 <[email protected]> Co-authored-by: Bakke <[email protected]> Co-authored-by: Debug <[email protected]>
About the PR
A small ship (175 tiles) equipped with everything one might need to make even the dirtiest ship squeaky clean (ducky slippers included). Notable features:
Why / Balance
According to my unsystematic observations that I absolutely can not back with statistics, by the mid-shift ships tend to become rather untidy (especially science oriented vessels) and sometimes it goes so far that air in them becomes barely breathable. Given that as of right now there are no dedicated janitorial vessels in the shipyard I decided that I can submit a design of such vessel.
Media
Figure 1 - Map editor screenshot without subfloor and spawn view
Figure 2 - Map editor screenshot with subfloor and spawn view turned on
Figure 3 - "In game" screenshot after you buy it from shipyard
Changelog
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Contact info
Discord username: erhardsteinhauer