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Implement fluid handler support for cauldrons #369

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merged 8 commits into from
Dec 16, 2023

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Technici4n
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Cauldrons need to be registered to RegisterCauldronFluidContentEvent if they want to be part of this system.

@TeamSpen210
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How does this handle the 999/1000 discrepancy? If it lets you insert 333mb to increase a level, there's a potential exploit where you insert 333mb 3 times, then extract 1000mb to create an additional millibucket. Not particularly valuable in regular gameplay, but if you're in the Nether, have finite water enabled, etc it could be exploitable. Moreso if anyone adds a cauldron block for other fluids.

@Technici4n
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You can only insert 1000 at once.

@pupnewfster pupnewfster added enhancement New (or improvement to existing) feature or request 1.20 Targeted at Minecraft 1.20 labels Dec 12, 2023
@Technici4n Technici4n merged commit 0358748 into neoforged:1.20.x Dec 16, 2023
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@Technici4n Technici4n deleted the cauldron-fluid-handlers branch December 16, 2023 20:53
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4 participants