[1.21.1] Add event for registering atlases for use with Material #1581
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This PR adds an event to allow registering texture atlases for inclusion in the
AtlasSet
held by theModelManager
such that the atlas can be used withMaterial
and other systems that useMinecraft#getTextureAtlas()
orModelManager#getAtlas()
to access it.This is useful for things like using an atlas for an entity-style model like vanilla does for chests, beds, signs and shulkers.