Add new MobEffect constructor that allows specifying a particle factory #1578
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Closes #1558
Currently, the mob effect can specify a
ParticleOptions
to handle what particles should be displayed. However, as the particle options may contain modded entries that may not exist at the time of the mob effect initialization, the options need to be deferred somewhat. This is normally done with a supplier, but since there is already a factory that the option is delegated to, I opted to simply expose it as a parameter.