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docs: add readme
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nejdetkadir committed May 31, 2024
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14 changes: 13 additions & 1 deletion .github/workflows/main.yml
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name: CI
name: Build and Test

on: push

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cancel-in-progress: true

jobs:
build:
name: Build
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Set up Go
uses: actions/setup-go@v4
with:
go-version: "1.22"
- name: Run build script
run: go build
test:
name: Run tests
runs-on: ubuntu-latest
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84 changes: 84 additions & 0 deletions CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct

## Our Pledge

We as members, contributors, and leaders pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, religion, or sexual identity and orientation.

We pledge to act and interact in ways that contribute to an open, welcoming, diverse, inclusive, and healthy community.

## Our Standards

Examples of behavior that contributes to a positive environment for our community include:

* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience
* Focusing on what is best not just for us as individuals, but for the overall community

Examples of unacceptable behavior include:

* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting

## Enforcement Responsibilities

Community leaders are responsible for clarifying and enforcing our standards of acceptable behavior and will take appropriate and fair corrective action in response to any behavior that they deem inappropriate, threatening, offensive, or harmful.

Community leaders have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, and will communicate reasons for moderation decisions when appropriate.

## Scope

This Code of Conduct applies within all community spaces, and also applies when an individual is officially representing the community in public spaces. Examples of representing our community include using an official e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event.

## Enforcement

Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at [email protected]. All complaints will be reviewed and investigated promptly and fairly.

All community leaders are obligated to respect the privacy and security of the reporter of any incident.

## Enforcement Guidelines

Community leaders will follow these Community Impact Guidelines in determining the consequences for any action they deem in violation of this Code of Conduct:

### 1. Correction

**Community Impact**: Use of inappropriate language or other behavior deemed unprofessional or unwelcome in the community.

**Consequence**: A private, written warning from community leaders, providing clarity around the nature of the violation and an explanation of why the behavior was inappropriate. A public apology may be requested.

### 2. Warning

**Community Impact**: A violation through a single incident or series of actions.

**Consequence**: A warning with consequences for continued behavior. No interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, for a specified period of time. This includes avoiding interactions in community spaces as well as external channels like social media. Violating these terms may lead to a temporary or permanent ban.

### 3. Temporary Ban

**Community Impact**: A serious violation of community standards, including sustained inappropriate behavior.

**Consequence**: A temporary ban from any sort of interaction or public communication with the community for a specified period of time. No public or private interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, is allowed during this period. Violating these terms may lead to a permanent ban.

### 4. Permanent Ban

**Community Impact**: Demonstrating a pattern of violation of community standards, including sustained inappropriate behavior, harassment of an individual, or aggression toward or disparagement of classes of individuals.

**Consequence**: A permanent ban from any sort of public interaction within the community.

## Attribution

This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.0,
available at https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.

Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder](https://github.com/mozilla/diversity).

[homepage]: https://www.contributor-covenant.org

For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.
21 changes: 21 additions & 0 deletions LICENSE
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The MIT License (MIT)

Copyright (c) 2024 nejdetkadir

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
199 changes: 199 additions & 0 deletions README.md
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![Build and test](https://github.com/nejdetkadir/statemachine/actions/workflows/main.yml/badge.svg?branch=main)
![Go Version](https://img.shields.io/badge/go_version-_1.22.2-007d9c.svg)


![cover](docs/cover.png)

# StateMachine

StateMachine is a lightweight, easy-to-use state machine library for Go. It allows you to define states and events to manage complex state transitions in a clean and organized way.

## Features
- Define states and an initial state
- Register events with transitions between states
- Execute before and after hooks for state transitions
- Validate state transitions
- Render state transition graph for visualization

## Installation
To install StateMachine, use go get:

```bash
$ go get github.com/nejdetkadir/statemachine
```

## Usage

### Creating a StateMachine
Creating a new state machine is simple. Define your states and initial state:

```go
package main

import (
"fmt"
"github.com/nejdetkadir/statemachine"
)

func main() {
states := []string{"A", "B"}
initialState := "A"

sm, err := statemachine.New(states, initialState)

if err != nil {
fmt.Println("Error creating state machine:", err)

return
}

fmt.Println("Initial State:", sm.CurrentState())
}
```

### Registering Events
Register events that define transitions between states:

```go
func main() {
states := []string{"A", "B"}
initialState := "A"

sm, err := statemachine.New(states, initialState)

if err != nil {
fmt.Println("Error creating state machine:", err)

return
}

event := statemachine.Event{
Name: "event1",
From: []string{"A"},
To: "B",
}

err = sm.RegisterEvent(event)

if err != nil {
fmt.Println("Error registering event:", err)

return
}

fmt.Println("Event registered successfully")
}
```

### Firing Events
Fire events to transition between states:

```go
func main() {
states := []string{"A", "B"}
initialState := "A"

sm, err := statemachine.New(states, initialState)

if err != nil {
fmt.Println("Error creating state machine:", err)

return
}

event := statemachine.Event{
Name: "event1",
From: []string{"A"},
To: "B",
}

err = sm.RegisterEvent(event)

if err != nil {
fmt.Println("Error registering event:", err)

return
}

err = sm.Fire("event1")

if err != nil {
fmt.Println("Error firing event:", err)

return
}

fmt.Println("Current State:", sm.CurrentState())
}
```

### Hooks and Validation
You can define before, after, and validate hooks for each event:

```go
event := statemachine.Event{
Name: "event1",
From: []string{"A"},
To: "B",
Before: func() {
fmt.Println("Before transition")
},
After: func() {
fmt.Println("After transition")
},
Validate: func(from string, to string) error {
if from == "A" && to == "B" {
return nil
}

return fmt.Errorf("invalid transition from %s to %s", from, to)
},
}
```

### Rendering Graph
Render the state transition graph to visualize events:

```go
func main() {
states := []string{"A", "B"}
initialState := "A"

sm, err := statemachine.New(states, initialState)

if err != nil {
fmt.Println("Error creating state machine:", err)

return
}

event := statemachine.Event{
Name: "event1",
From: []string{"A"},
To: "B",
}

err = sm.RegisterEvent(event)

if err != nil {
fmt.Println("Error registering event:", err)

return
}

sm.RenderGraph()
}
```

## Testing
To run the tests, use go test:

```bash
$ go test ./...
```

## Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/nejdetkadir/statemachine. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [code of conduct](https://github.com/nejdetkadir/statemachine/blob/main/CODE_OF_CONDUCT.md).

## License
This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.
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