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Introduction to Atlantis

nedbrek edited this page Jul 19, 2016 · 1 revision

Atlantis is a turn based, 4x (Explore, Expand, Exploit, Exterminate) game engine.

This means that Atlantis is not one game, but a collection of similar games with some (sometimes dramatic) variations.

All the games have the following in common:

  • the world is hex (6-sided) region based (although there might be limited connectivity, to support a maze or dungeon)

    • each region has some terrain
    • regions produce various raw materials (wood, stone, horses, livestock, etc.)
    • most regions have population, which can be taxed
    • most regions will sell certain items (including some of their population for hire)
    • some regions will buy certain items
    • structures may be built (including roads, fortifications, and economic improvements)
  • play is between factions (usually each player runs one faction)

  • a faction has units

    • a unit has a least one man (which can include elves, dwarves, orcs, etc.)
    • a unit may know one or more skills, at some level of proficiency
    • a unit may possess items (including weapons, tools, raw materials, etc.)
    • a unit may execute orders each month
  • a turn represents one month of game time

    • each faction can submit orders for their units
    • the orders are processed simultaneously to generate the new turn, with a report for each faction

See the documentation specific for your game for details about issuing orders, and other aspects of game play.

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