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Introduction to Atlantis
nedbrek edited this page Jul 19, 2016
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Atlantis is a turn based, 4x (Explore, Expand, Exploit, Exterminate) game engine.
This means that Atlantis is not one game, but a collection of similar games with some (sometimes dramatic) variations.
All the games have the following in common:
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the world is hex (6-sided) region based (although there might be limited connectivity, to support a maze or dungeon)
- each region has some terrain
- regions produce various raw materials (wood, stone, horses, livestock, etc.)
- most regions have population, which can be taxed
- most regions will sell certain items (including some of their population for hire)
- some regions will buy certain items
- structures may be built (including roads, fortifications, and economic improvements)
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play is between factions (usually each player runs one faction)
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a faction has units
- a unit has a least one man (which can include elves, dwarves, orcs, etc.)
- a unit may know one or more skills, at some level of proficiency
- a unit may possess items (including weapons, tools, raw materials, etc.)
- a unit may execute orders each month
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a turn represents one month of game time
- each faction can submit orders for their units
- the orders are processed simultaneously to generate the new turn, with a report for each faction
See the documentation specific for your game for details about issuing orders, and other aspects of game play.