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Merge pull request #5 from artyomtrityak/neworigin-storyline
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New origins storyline
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artyomtrityak authored Jul 19, 2019
2 parents dec12a5 + f3c527f commit 9485249
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3 changes: 3 additions & 0 deletions .gitignore
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@@ -1,4 +1,5 @@
.DS_Store
.vscode/
obj
basic/basic
standard/obj
Expand All @@ -11,6 +12,8 @@ kingdoms/obj
kingdoms/kingdoms
havilah/obj
havilah/havilah
havilah/html/havilah.html
neworigins/obj
neworigins/neworigins
neworigins/html/neworigins.html

3 changes: 3 additions & 0 deletions neworigins/extra.cpp
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Expand Up @@ -1327,6 +1327,9 @@ void Game::ModifyTablesPerRuleset(void)
ModifyRaceSkills("ORC", 1, "LUMB");
ModifyRaceSkills("ORC", 2, "COMB");
ModifyRaceSkills("ORC", 3, "BUIL");

// TEST:
// ModifyRaceName(I_ORC);


//
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56 changes: 34 additions & 22 deletions neworigins/neworigins_intro.html
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@@ -1,28 +1,40 @@
<P>
The Eternal City, home of the Maker, has stood forever, infinite
and glorious. But where there is freedom there may be dissent,
and some, seeking their own sovereignty, rose up against their
Maker. These rebels were cast out of the Eternal City, although
none know for sure whether this was punishment or release.
</P>
<P>
You are one of these outcasts, and find yourself in an unknown land.
Will you seek to redeem yourself and return to your home? Or will
you forget the past in favour of your own pursuit of knowledge, power
or glory? The choice is yours.
</P>
<P>
<h3>Atlantis New Origins Game #1 Storyline</h3>

<p>
You are refugees from different worlds. Your home was destroyed by The Devourer, Great Enemy
but you found a way to open Multidimensional Portal and escape.
</p>

<p>
New world lays ahead, young and unknown.
</p>

<p>
You found yourself in a weird place called Nexus, between your world and new one,
surrounded by other refugees. Six Gates stand open before you, choose one or push your
luck and use magic to teleport somewhere randomly.
</p>

<p>
With your powers you can perhaps find followers and build a better place to live. But...
</p>

<p>
What if The Devourer, Great Enemy will find this world? Will you be able to stop it?
</p>

<p>
Ancient Scroll you found not only helped you to open Multidimensional Portal
but also was saying something about 7 Artifacts of Power.
Leader who will collect all of them will become an Avatar of Maker
and have a God-like powers.
</p>

<p>
This instance of Atlantis is a semi-open-ended computer moderated
fantasy game for any number of players. Players may attempt to carve
out huge empires, become master magicians, intrepid explorers, rich
traders or any other career that comes to mind.
Each player can set their own objectives, and new players can join at
any time.
Individual factions may win the game by somehow managing to return to
the Eternal City, but if they do so the game will continue without
them for all those who are still trying to achieve this goal, or who
have no intention of doing so.
There are also rumours in dark places of a blasphemy so vile that it
could sever the connection between mortal World and the Eternal City
forever...
</P>
</p>
10 changes: 5 additions & 5 deletions neworigins/rules.cpp
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Expand Up @@ -71,7 +71,7 @@ static GameDefs g = {

10, /* STUDENTS_PER_TEACHER */
10, /* MAINTENANCE_COST */
50, /* LEADER_COST */
700, /* LEADER_COST */

0, /* MAINTAINENCE_MULTIPLIER */
GameDefs::MULT_NONE, /* MULTIPLIER_USE */
Expand Down Expand Up @@ -106,12 +106,12 @@ static GameDefs g = {

5, /* FACTION_POINTS */

100, /* TIMES_REWARD */
200, /* TIMES_REWARD */

1, // TOWNS_EXIST
1, // LEADERS_EXIST
0, // SKILL_LIMIT_NONLEADERS
1, // MAGE_NONLEADERS
0, // MAGE_NONLEADERS
1, // RACES_EXIST
1, // GATES_EXIST
1, // FOOD_ITEMS_EXIST
Expand All @@ -120,7 +120,7 @@ static GameDefs g = {
1, // WANDERING_MONSTERS_EXIST
1, // LAIR_MONSTERS_EXIST
0, // WEATHER_EXISTS
1, // OPEN_ENDED
0, // OPEN_ENDED
1, // NEXUS_EXISTS
0, // CONQUEST_GAME

Expand Down Expand Up @@ -160,7 +160,7 @@ static GameDefs g = {
0, // NEXUS_IS_CITY
0, // BATTLE_FACTION_INFO
1, // ALLOW_WITHDRAW
0, // CITY_RENAME_COST
5000, // CITY_RENAME_COST
0, // MULTI_HEX_NEXUS
0, // ICOSAHEDRAL_WORLD
1, // UNDERWORLD_LEVELS
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